Ambitions: What's Fixed
Claeric:
Aren't there two versions? One is friendly, and one initiates a romantic social session? Like if you were to flirt, the other sim would think you were being "Flirty". Using the friendly Ask If Single would break that, but the Romantic one would keep it going.
Friendly is "so do you have a boyfriend or what?" and romantic is "Hey. You got a boyfriend? ;D How YOU doin'? ;D".
Or at least that's how it used to be...I think.
Georgette:
Quote from: Claeric on 2010 June 13, 22:30:22
Friendly is "so do you have a boyfriend or what?" and romantic is "Hey. You got a boyfriend? ;D How YOU doin'? ;D".
Or at least that's how it used to be...I think.
Presumably you're single.
wizard_merlin:
Quote from: Claeric on 2010 June 13, 04:55:45
The glass cieling of moneymaking seems to have been fixed. I noticed the progress bar keeps going up after you reach level 10 of a profession. After a quick test, I learned that each time it goes up, your income per job goes up. My ghost hunter is now making 6k each night from his two jobs each day. Real Estate gives a reason to spend this money, too.
Glass ceiling of moneymaking? I never had a problem with my sims getting raises after reaching level 10 of their careers. Send them to work, the progress bar goes up and they get a raise.
Claeric:
The raises didn't seem nearly as noticable as these, though, probably because the bar goes up so fast.
According to gameplaydata, the increase is .05 for each active career...and 15% increase in hourly pay for a normal career, but there's at most a 25% chance of getting a raise on any given full performance bar day.
So it does seem like it would happen faster. In just a couple days as a max ghost hunter I went from ~1500 to 2500, but a looooong time playing as a max Law Enforcement only went up a couple hundred.
Then you have to think about the work days- normal careers seem to give you only 3 or 4 a week at level 10, but active careers still have you doing 5.
wizard_merlin:
If your comparing the active careers to the older rabbit hole ones, you also have to consider the pay rate differences. The rabbit hole careers pay by the hour, and the new playable professions pay by the week. It would stand to reason that an increase in a rabbit hole career would be less, but when multiplied by the hours worked, actually becomes a fairly high weekly amount. As an example, your doctor gets a $50 an hour raise, by 20 hrs of work equals a weekly raise of $1000. I once had a sim at the top of the medical career earning over $1600 an hour.
If anything the new professions are probably increasing faster because of the borked way EAxis has tied skill building to the work experience bar and hence promotions and pay rises. Having the work experience bar going up about the same rate as skill building is ridiculous. Multiple promotions and pay rises without ever going to work, just crazy. If the sim has already maxed the relevant skills before joining a specific profession, that might slow things down a bit.
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