Product Registration Mod
Crysill:
The new mod works perfectly on my setup. Successfully created all four restricted objects. Confirming those is much simpler than the rest, so I haven't tested the new jobs, opportunities etc. at all. However,
they don't have anything suspicious about them besides the registration properties, so I think it's safe to say that everything currently unlocked by registering Ambitions can instead be unlocked with this mod.
PolecatEZ:
Perhaps a silly question, but how does the game know if it is registered or not? Is there another file that gets downloaded or a change to an existing file which would let the game know if the user has registered his EP or not?
Silent Dreamer:
Quote from: PolecatEZ on 2010 June 07, 02:42:36
Perhaps a silly question, but how does the game know if it is registered or not? Is there another file that gets downloaded or a change to an existing file which would let the game know if the user has registered his EP or not?
I imagine you have to log in on the launcher and/or from within the sims store. It is a nasty, and utterly pointless, piece of shit that EA decided to throw in to make sure we were paying attention.
PolecatEZ:
Quote from: Silent Dreamer on 2010 June 07, 03:00:26
Quote from: PolecatEZ on 2010 June 07, 02:42:36
Perhaps a silly question, but how does the game know if it is registered or not? Is there another file that gets downloaded or a change to an existing file which would let the game know if the user has registered his EP or not?
I imagine you have to log in on the launcher and/or from within the sims store. It is a nasty, and utterly pointless, piece of shit that EA decided to throw in to make sure we were paying attention.
So if you don't do this with each game session or you choose to have the "store" unchecked and unavailable, then you would not have access to the downloaded content, at least for that game session?
It just seems that tricking the game into thinking you're registered with a single mod, hack, or copied file would be a better tactic than individually cleaning each download or releasing a supplemental patch for each future download package.
Crysill:
Quote from: PolecatEZ on 2010 June 07, 02:42:36
Perhaps a silly question, but how does the game know if it is registered or not? Is there another file that gets downloaded or a change to an existing file which would let the game know if the user has registered his EP or not?
From a quick glance at the code, TS3 always assumes that the base game, WA, and HELS are registered. However, when it checks for Ambitions registration, it performs some sort of check using values from the two sculptures and two inventions provided by the Ultimate Career Bundle. I'm not sure if registering and downloading it from the EA store generates a personalized version for your game/CD-Key, or if it's just something that gets removed or altered in the usual methods we install Arr'd Store content (would love to hear the results of people who used a method other than decrapified Sims3Pack with and without Rothchild's mod). Either way, for legitimately registered games, the act of installing the Ultimate Career Bundle that EA provides you results in the confirmation of your registration in-game.
Due to that roundabout way of checking if the expansion pack is registered, it is doubtful that they perform any modifications to tag the game files themselves.
Quote from: PolecatEZ on 2010 June 07, 03:58:43
It just seems that tricking the game into thinking you're registered with a single mod, hack, or copied file would be a better tactic than individually cleaning each download or releasing a supplemental patch for each future download package.
Normally from an elegance standpoint I would agree. That's technically what the core mod I posted should be. However, the Inventing/Sculpting items were further broken (again: only confirmed with the decrapified Sims3Pack installation) such that even having Ambitions "registered" wasn't enough, so Rothchild's XML solution which also addresses that issue is superior in every way.
In this case, the parts that are edited by this mod were already in the game data as of the 1.12/2.7/3.3/4.0 patch; not added by the Ultimate Career Bundle. If EA continues to use this method, the only time they could add more restricted content is with the release of a new patch. While it does concern me that this seems like a test swipe at the rampant store content sharing, I don't foresee them releasing restricted items rapidly enough that the mod catching up would become an issue.
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