Product Registration Mod
Crysill:
Quote from: Rothchild on 2010 June 05, 15:41:37
Thank you, I completely missed the edit Crysill made to that post.
Sorry about that, I tend to over-edit when following up on my own posts.
Anyway, after further testing, this is behaving very counter-intuitively. I can sculpt and invent all the normally EP2 version objects, but I cannot sculpt or invent the objects provided by the Ultimate Career Bundle unless they are set to BaseGame version. I am running a fully updated game with all expansion and stuff packs. The store content was installed via decrapified Sims3Packs and the Launcher. My tests were as follows:
I set up a mod that made it so all other objects that could be invented/sculpted had a minimum skill level of 10 required. In a situation where nothing can be sculpted, a FailureObject (red cube) is created. In a situation where nothing can be invented, the Sim will simply "Dabble" or "Invent" for several sim-hours with no result.
With only the ProductRegistrationRequired properties removed (defaults to "Undefined" in the parent structure):
All sculpting until level 10 results in FailureObjects.
All inventing until level 10 yields no result.
With the ProductRegistrationRequired and the SKU/EPVersion properties removed (defaults to "BaseGame" in the sculpting parent structure, and "EP2" in the inventing parent structure):
All scultping until level 10 yields The Guardian Griffon or Octavian.
All inventing until level 10 yields no result.
With the ProductRegistrationRequired removed and the SKU/EPVersion properties set to "BaseGame":
All sculpting until level 10 yields The Guardian Griffon or Octavian.
All inventing until level 10 yields Claw Dipper or Air Bender.
To put it simply, the only way to get the objects to work correctly in my setup is to set their version to "BaseGame" and remove the registration properties. Even "EP2" does not work. Despite this, all other objects can be sculpted and invented just fine regardless of the version they are set to. These results lead me to suspect that there may something wrong with my installation, so I would be very interested in seeing the results of those with different setups than mine. The following mods are all set so that only these specific objects can be crafted before maxing out the skill. The only differences among them are what the SKU/EPVersion properties are set to.
Rothchild:
I'll test the ones you uploaded to try and confirm your results. It's really odd since IAmTheRad said he was able to invent them with the older mod.
ETA: Tested InventSculpt_EP2.package and it didn't work. Tested InventSculpt_BaseGame.package and it worked right away. I uploaded a new version of the mod.
Sanati:
I installed the Sims3Pack through the launcher after decrapifying it, same as Crysill. I'm installing the updated mod now, I'll see if that works.
Rothchild:
That's how I installed it also, and the inventions and sculptures wouldn't work. They should work fine in the newest version (from after you posted). I'm curious how IAmTheRad installed The Ultimate Career Bundle since the old version worked for him.
Jeeves:
I've only tried inventing because of the randomness of sculpting, but aside from a minor aesthetics issue everything seems to be fine. Installed via decrapified sims3pack, and the invention isn't visible when the sim finishes it, but after he/she takes the invention I'm able to see it and place it and whatever else I feel like doing.
Edit: Finally got both sculptures to show up. The first time for each the sculpture appeared before the material block, but didn't for any specific sculpts. Didn't try the random sculpt after that, because it's an ignorable graphic issue and may not even be related to your mod.
Navigation
[0] Message Index
[#] Next page
[*] Previous page