Those looking for the 1.12/2.7/3.3 Patches

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Sparks:
I don't mind ads as long as they're realistic. Like if the highway signs had huge billboard ads for strip clubs and furniture factory blowout sales.

Anach:
Quote from: J. M. Pescado on 2010 June 01, 23:24:57

I wonder if the Dynamic Ad Serving feature can be hijacked and redirected to the site of our choice, like, say, AwesomeMod updates, or sims community advertisements.


Or tube8.... I hear that's a good site..

Rubyelf:
I just thought I'd inform you, but the link: "http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.12.70.0060017_from_1.11.7.0050017.exe" is not actually working. All the others appear to be alright though :)

jezzer:
Quote from: Sparks on 2010 June 02, 01:14:29

I don't mind ads as long as they're realistic. Like if the highway signs had huge billboard ads for strip clubs and furniture factory blowout sales.


WALL DRUG!

jwaas:
For what it's worth, I made the 1.12 patch without installing Ambitions (although I have it) because I wanted to see how different the patch made things, and what it took to get a stable game.  This is base game only, no AwesomeMod.  Now that twallan updated his SuperComputer in record time, and Buzzler seems to have done the same with his mirror (though I haven't run the game yet since installing the updated mirror), it seems I've brought my One Fambly from pre-patch to post-patch without problems.  This gives me some hope that I can bring them past the EP2 installation successfully.

I have noticed the following differences, stubbornly continuing on with my research into the unmodded story mode:

1.  The story mode now seems very aggressive about moving new famblies into town.  Until just recently, the game seemed most interested in emptying the town as soon as possible.  But now I get at least one newspaper article per day about some new household moving into town.  I anticipate that if I put houses on some of the empty lots, this behavior would only escalate.

2.  Certain objects (the exercise machines at any rate) suddenly seem pickier about placement.  I ordered one of my Sims to use the treadmill, and he complained that he couldn't reach it.  When I picked it up in Buy/Build mode, it snapped out of place immediately, as though it had been placed by moveobjects.  I was not allowed to place it in ways that would most certainly have been allowed before the patch.  Once I found a permissible location, my Sim was able to use the treadmill.

3.  There are two new items in my Documents/Electronic Arts/The Sims 3 folder:  a file called "tslus.bin," and a folder called "IGACache" containing the following three files:  "radial.cdb," "radial.scb," and "radial.tdb."  I am guessing that these are things that the EP will make use of.

4.  As I expected, I had to leave my mods in their original location.

5.  The tweak to Sims3.ini that allows Sims to walk through each other, absolutely did not work after patching.  The game loaded, but I had mousefail along with everything being frozen except for the plumbbob.  It is possible I did it wrong, but I don't think so.

6.  Some simple and ancient mods that I consider essential, such as no-censor and no-intro, still work in their base game versions.  I anticipate that they will no longer work after installing EP2, even though I don't plan on reinstalling EP1 along with it.

I've just added a few of Anach's mods too, so I'll see whether the result is stable before installing EP2.  I'm a bit worried, particularly about the game logging (mine was on by default, and I had already played a bit before discovering this) and about some of the other bugs I'm reading about here (I think it's 100% certain that there will be another patch within a week, as others have warned me), but I have the EP and there's no turning back now.

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