XMLs are lying to me about bills, I cannot figure out how the heck the game
Inf:
Claeric, I have to say this thread kinda interests me on the fact of realism. You got something here and I'm very interested if you figure this one out. It would be nice to be able to adjust billings by income. Like you said... If per-say Joe Shmoe down the road makes 1800 a week working an average job and ole Mary Rotten Crotch up the street makes 8k a night from whoring around then yes the bills should be adjusted accordingly. Interesting concept here and I like it... ;)
Claeric:
Absolutely nothing I said in any way ever once even came close to barely implying that bills would be changing based on wages.
Inf:
Oh well then that was my mistake then. I was under the impression you were trying to figure out how the bills were adjusted in the game and how to modify it accordingly per level of difficulty.
Claeric:
It helps to actually read a topic when replying.
SJActress:
Quote from: Claeric on 2010 April 19, 06:34:41
Absolutely nothing I said in any way ever once even came close to barely implying that bills would be changing based on wages.
Quote from: Claeric on 2010 April 17, 04:33:14
You'd have to pay attention to the household value as well as your sims earnings
I actually thought that's what you were trying to do as well, based on the above sentence. Out of curiosity (and the fact that I'd like my game to be harder and I am interested in this mod), could you clarify?
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