XMLs are lying to me about bills, I cannot figure out how the heck the game
Claeric:
The household value determines the bills. Paying attentiont o it would be mandatory as sims would no longer magically make enough to pay for bills even if they had absolutely no money from just building a house with all the money they started with.
Since wages, due to the higher bills, would not be able to properly afford these homes, you'd have to calculate how much your sim will make and how much your bills will be instead of getting a free ride by the game which mostly lets you always have enough money.
soozelwoozel:
Quote from: Inf on 2010 April 18, 23:47:33
Claeric, I have to say this thread kinda interests me on the fact of realism. You got something here and I'm very interested if you figure this one out. It would be nice to be able to adjust billings by income. Like you said... If per-say Joe Shmoe down the road makes 1800 a week working an average job and ole Mary Rotten Crotch up the street makes 8k a night from whoring around then yes the bills should be adjusted accordingly. Interesting concept here and I like it... ;)
Dude, let's not try and use words we clearly don't understand. What is per-say, exactly? You clearly thought you were being a master of rhetoric, which is pretty amusing. Now, why don't you go and jump off a cliff, per-chance.
Fairlight:
The way you wrapped the thread title into the body text of the first post (producing an incomplete and barely comprehensible title) is also pure genius.
Mitchie-style genius.
jezzer:
Quote from: soozelwoozel on 2010 April 19, 18:50:46
Quote from: Inf on 2010 April 18, 23:47:33
Claeric, I have to say this thread kinda interests me on the fact of realism. You got something here and I'm very interested if you figure this one out. It would be nice to be able to adjust billings by income. Like you said... If per-say Joe Shmoe down the road makes 1800 a week working an average job and ole Mary Rotten Crotch up the street makes 8k a night from whoring around then yes the bills should be adjusted accordingly. Interesting concept here and I like it... ;)
Dude, let's not try and use words we clearly don't understand. What is per-say, exactly? You clearly thought you were being a master of rhetoric, which is pretty amusing. Now, why don't you go and jump off a cliff, per-chance.
Why would you expect it to know how to spell "per se" when, judging by its passive-aggressive signature, it can't even spell "too" correctly? Clearly it is Hooked On Phonics. (also: Uncyclopedia is the Dane Cook of internet comedy; referring to it in any shape or form adds an immediate fail quotient to your point)
Back at the beginning of its illustrious career, it promised to post once and go away. 11 posts later, it is still floopyboobing all over the goddamn place, starting new topics, contributing nothing of worth, and engaging in doomed pissing contests with its betters. Clearly, a deformed ass is just around the corner.
SJActress:
Hmmm....let me ask some more, as I don't fuck with codes/mods and only play the game with mods that I know will work and make it playable (ie. Awesomemod).
MY understanding (as I don't look at actual CODE) is that Sim bills are only determined by OUTGOING money (the cost of the house plus the shit I buy for it).
My scenario:
Sim A buys a $2300 plot of land. I fill it with stuffeth till the bill is $20,000 (and my Sim is out of money). My bills reflect the $2300 plus the cost of stuffeth ($20,000 SPENT).
Sim B buys a $2300 plot of land. I motherlode and kaching the hell out of that Sim, making him a millionaire, and buy nothing ($2300 SPENT). My bills only reflect the $2300 I "spent".
Is this totally wrong or completely right?
Sorry, not trying to hijack your thread; I'm just trying to understand the system so that I can understand what the HELL is going on behind the scenes that you want to tweak (because I WANT you to tweak it).
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