Another World: Paradise
That Eighties Guy:
What would happen if you spawn a NPC (Say, hire a maid) ?
spaceface:
If there are no roads in your neighbourhood, NPCs requiring cars do not come when telephoned because they can't get to your house from their invisible base.
soozelwoozel:
I've been playing the world these last couple of days. In a way, it would be nice to have a couple more lots, if only so that the world can be further customised in-hood. Personally, I'd like a more jungley feel, but obviously that's not the look you're going for, claeric. I'm littering the place with ancient ruins, and treating it as a sort of base camp, for an outdoorsy explorer wishing to settle down with his young wife. I think I'm going to have to modify the vacation hoods a bit so that the family can stock up on supplies whilst they're abroad, as obviously the hood is a wee bit lacking in amenities. As for the lack of NPCs, it doesn't really make sense to have maids and babysitters rocking up on an uninhabited island.
Claeric:
If you'd like, I can upload the CAW folder and you can alter it as you wish, as long as you don't distribute it without asking.
Edit: http://www.mediafire.com/download.php?t2um5kzijol
There ya go, DIY version. I've never upped a world like this before but I think I did it right, it's the .world file, the settings file, and the folder. Put it in UserToolData/Worlds in the CAW folder in your documents.
Might wanna run it over with the smoothing tool if you're going to add lots, the lumpiness in the center isn't very lot friendly. For reference, the blue texture under the water is one of Martine's textures, but I don't remember where I got it...
spaceface:
I couldn't place any sims until I built on a lot (I just put one small tree down) so that the "empty lot" logo changed to an "empty house" one.
NPCs can be seen running around the neighbourhood at great speed, although I have never summoned one.
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