Another World: Paradise

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Claeric:
Creative-ass name, right?


("Visit...Paradise")


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Images are too big for image tags. But if you're awesome you have text-to-image anyway.
Has most base game spawners with the exception of freshwater fish. 7 lots, most of which I put there just so you can have more control over how it looks, since it's so small.

I'm quite proud of the terrain painting, I love the water. After playing with my desert world, on the largest map size possible, I wanted something small and different, so I made this tiny island with nothing civilized on it.

Biggest lot is 50x50. Sell your paintings and found gems and rare insects and books over 3G internet and work up to building a mansion and being king of your own island. Or live in miserable abject squalor living off potatoes.

More info and download here:

http://fuzzylogicdishwasher.blogspot.com/2010/04/paradise.html

:D

(Apologies if Pudding Factory is intended for sharing stuff you dont have elsewhere, I took it to be a "show off your crap you'd really like people to know exists" kind of thing.)

soozelwoozel:
I like the idea of a teeny tiny island for a few lonesome sims. I'm going to download this and have a play around with it. I must say though, that straight rock formation looks a tad tacked on, rather than natural.

Zazazu:
I can't wait until we can do add-on neighborhoods like we could with OFB. This would make the perfect add-on.

Claeric:
I was thinking the rocks looked a bit odd too, but I love how it looks from ground level(with trees growing out of the little patches of sand), so I left it. The whole thing is a bit unnatural, anyway. It's basically a mesa in the middle of the ocean :p

It just looked odd without something like that, is all.

By the way, I added a base game version. It's got clusters of base game palms instead of the big pretty WA ones.

Incognito:
Quote from: Zazazu on 2010 April 10, 21:14:25

I can't wait until we can do add-on neighborhoods like we could with OFB. This would make the perfect add-on.


Agreed, but I can't help but think that an add-on neighbourhood would take away from the 'seamless neighbourhood' aspect that TS3 is all about really.

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