Decrapify vs. manual .dbc files?

<< < (14/15) > >>

jezzer:
I decrapified the Sims3packs and my saved game files and everything works perfectly.  Big, sloppy, wet kisses to those more awesome than me!

alexw:
jeromycraig, could you explain to me what you did to make it work?

Electronic Sim:
Quote from: Menaceman on 2010 February 27, 15:51:06


ETA2: Seems that if I convert the sims3pack to packages and then decrapify them the objects keep their names AND the counters recolour properly.


Good to know. Apparently all store items (and only them) installed is too much for CAW, and EiG takes lots of time to load. I can "package" them again. Have you had any problems with patterns, though? Like, patterns that come with a furniture creating blank slots in the fabric section (when in .package)?

J. M. Pescado:
Create-A-Crap doesn't really like massively-installed store content. If you are using Create-A-Crap's Edit-In-Game, you probably want to temporarily move your DCCache someplace else.

Menaceman:
Quote from: Electronic Sim on 2010 February 28, 12:13:40

Quote from: Menaceman on 2010 February 27, 15:51:06


ETA2: Seems that if I convert the sims3pack to packages and then decrapify them the objects keep their names AND the counters recolour properly.


Good to know. Apparently all store items (and only them) installed is too much for CAW, and EiG takes lots of time to load. I can "package" them again. Have you had any problems with patterns, though? Like, patterns that come with a furniture creating blank slots in the fabric section (when in .package)?


The only patterns I think I have in .package format are ones from TSR and they function fine with no blank thumbnails. I don't think I have any official Store patterns in .package..

Navigation

[0] Message Index

[#] Next page

[*] Previous page