Decrapify vs. manual .dbc files?
Capitaine Marie:
Quote from: Menchii on 2010 February 24, 10:13:11
I think Pes means you should Decrapify your save games. Try to decrapify all of the files in the save game folder. I think Jfade's tool lets you do that. This is just speculation since I haven't had much experience with Decrapification.
Yeah, I thought of that later. I'm sure I read that in the Recompressor thread, too. Had a blond moment, lol.
ETA: Read moar in the Recompressor thread about decrapifying skins, but I'm still unclear about hacks.
knightguy:
Quote from: jfade on 2010 February 22, 18:56:50
I've finished the new Compressorizer, but I'm looking for some feedback. Grab it here:
http://www.jfade.com/temp/maty/Compressorizer1.0.zip
Note that you'll probably have to set the file types to include .nhd, .sim, etc if you are decrapifying. Lemme know if something's missing.
if this program makes use of the decrapifying feature then why isn't decrapify.exe included in the folder? i could only see s3rc.exe
AloeOwl:
Quote from: knightguy on 2010 February 26, 03:14:18
Quote from: jfade on 2010 February 22, 18:56:50
I've finished the new Compressorizer, but I'm looking for some feedback. Grab it here:
http://www.jfade.com/temp/maty/Compressorizer1.0.zip
Note that you'll probably have to set the file types to include .nhd, .sim, etc if you are decrapifying. Lemme know if something's missing.
If this program makes use of the decrapifying feature then why isn't decrapify.exe included in the folder? I could only see s3rc.exe
Let me clear up what TashFaun meant (look up dimwit)
alexw:
So far, I've had no luck in getting my arr'ed store content to show up without the .dbc files in the Mods folder. This is what I've tried so far:
First, I deleted the cache files and made a backup of the 'The Sims 3' folder in My Documents\Electronic Arts. I then removed the dbc folder from Mods. After each failed attempt I've restored the original 'The Sims 3' folder from the backup that I made. I've tried the following methods of decrapifying:
Ran s3rc.exe for all sims3pack, package, nhd, world, sim, and dbc files in the 'The Sims 3' folder and below. I did this using a batch file like the one described in this message: Re: TOOL: TS3 Recompressor.Used JFade's updated Compressorizer in Decrapify mode with all file types checked (recursively from 'The Sims 3' folder).Deleted the DCCache and DCBackup folders and used JFade's updated Compressorizer like above. After it was finished, I tried to reinstall the store content, which failed.
The result of all of this is that, even after decrapifying all file types (including saves), the store content is not showing up in Build/Buy mode and any store items already used in game have been replaced with defaults. Furthermore, the launcher will not install any decrapified content. In addition to the base game, I have WA and HELS installed. All three are fully patched.
Can anybody tell me what I'm doing wrong? Are there certain files that should be deleted first? Am I decrapifying some files that should not be decrapified?
Any help would be appreciated.
Menaceman:
Well it seems that reading through this thread may have solved my problem.
Dragging and dropping sims3packs onto decrapify has never done anything for my files so I've been trying with DOS. This didn't work either to begin with.
Before reading through here I was typing in the file path to get to s3rc followed by -fD name.sims3pack That also resulted in a fail. I got the 'Could not stat' error.
For this last attempt I included the full file path to the sims3 pack as well as s3rc and it appears to have worked.
ETA: Ok so the pack installed but now all of the objects are referred to by number strings instead of the names. I was trying with the 50sFullSet to try and get recolouring counters. That bit worked but as I said, all 50sSet objects are now referred to with names such as **738927768753621096519**
ETA2: Seems that if I convert the sims3pack to packages and then decrapify them the objects keep their names AND the counters recolour properly.
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