AwesomeMod Bug Report Thread
Demise:
Quote from: witch on 2013 July 09, 05:16:53
Erm, you could try the updated test Awesomemod? 6 July mine is timestamped. I have been running with setConfig smarterVehicleChooser true and I have no sound issues, nor have I seen a boat on the road.
Awesome. This fixed all my issues as well.
Thanks Pescado for fixing this in such a timely manner, I couldn't play the game with that awful problem.
runesong:
Quote from: Demise on 2013 July 10, 00:15:03
Quote from: witch on 2013 July 09, 05:16:53
Erm, you could try the updated test Awesomemod? 6 July mine is timestamped. I have been running with setConfig smarterVehicleChooser true and I have no sound issues, nor have I seen a boat on the road.
Awesome. This fixed all my issues as well.
Thanks Pescado for fixing this in such a timely manner, I couldn't play the game with that awful problem.
I second that! I played for several hours, however, I did have to "reset town" three times during those hours. I'm OK with that though, at least we can play now. Thank you Pescado and Twallen!
vorpal:
Re: mass deletion of homeless Sims in University world.
I think I have figured out what may be happening here: I always play with Story Progression off and all supernaturals, celebrities and whatnot disabled in the Advanced Demographics Options. When I had these enabled but Story Progression still off, meaning the boxes were ticked but greyed out, a large portion of the residents in the Uni world were already transformed into supernaturals when my Sim arrived. So, it is possible that AwesomeMod deletes those homeless Sims that the game tries to convert into supernaturals during transition. This would go well with my observation that no matter how often I tried to travel to the Uni world there was always one constant: regardless of how many homeless were left after the purge, the two PlantSims that are supposed to live in the homeless bin were always missing.
This is a bit stupid if it's true. Can this possibly be fixed such that it rather prevents conversion of humans into supernaturals according to the Advanced Demographics Options, leaves the pre-existing, i.e. PlantSim supernaturals intact and does not simply remove them all from the game?
nythawk:
Quote from: runesong on 2013 July 10, 08:04:18
Quote from: Demise on 2013 July 10, 00:15:03
Quote from: witch on 2013 July 09, 05:16:53
Erm, you could try the updated test Awesomemod? 6 July mine is timestamped. I have been running with setConfig smarterVehicleChooser true and I have no sound issues, nor have I seen a boat on the road.
Awesome. This fixed all my issues as well.
Thanks Pescado for fixing this in such a timely manner, I couldn't play the game with that awful problem.
I second that! I played for several hours, however, I did have to "reset town" three times during those hours. I'm OK with that though, at least we can play now. Thank you Pescado and Twallen!
And I can give it a third! After doing that though, my sims no longer use their preferred vehicles, but with the sound issue gone I can play the game again with at least a semblance of normalcy. Thanks all.
J. M. Pescado:
Quote from: vorpal on 2013 July 11, 16:46:15
This is a bit stupid if it's true. Can this possibly be fixed such that it rather prevents conversion of humans into supernaturals according to the Advanced Demographics Options, leaves the pre-existing, i.e. PlantSim supernaturals intact and does not simply remove them all from the game?
AwesomeMod does not attempt to delete any Supernaturals regardless of your settings. In fact, AwesomeMod does not interact with those settings at all and neither attempts to add nor remove any Supernaturals. The cause of the disappearing sims is under investigation.
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