AwesomeMod Bug Report Thread

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witch:
Erm, you could try the updated test Awesomemod? 6 July mine is timestamped. I have been running with setConfig smarterVehicleChooser true and I have no sound issues, nor have I seen a boat on the road.

Incognito:
I've been running the latest AM in Sunlit Tides with zero problems. My sim's can use the jetski/all of the boats on water just fine and with setConfig smarterVehicleChooser false, I haven't seen any on the roads either. For me, the sound issue seems to be Isla Paradiso specific.

witch:
I have been running with setConfig smarterVehicleChooser true

It's OK to use again for those who use it.

GnatGoSplat:
I was able to get rid of the sound popping issue permanently in Isla Paradiso.  First I disabled SmarterVehicleChooser.  That by itself doesn't stop the sound popping.  To stop that required resetting everything.  I don't know if AM has that ability built-in, but I already had Nraas MasterController installed and it has a "Reset Everything" under Town.  I was able to confirm this works on two different saves on two different machines and the problem did not reoccur even after 4-hours of gameplay.

With smarterVehicleChooser now working properly, a reset everything is probably all that's necessary to fix the sound.

Cyberdodo:
I got an interesting Flagrant System Error, which so far has only occurred when using the fixall command while on the home dormitory lot in University.  It is 100% replicable at this location.
For reference, I do not have IP installed, but I am patched to 1.55 with the latest AwesomeMod for this patch level.  It may be relevant that I am also using Twallan's Careers mod (also updated for patch 1.55), considering this FSE looks to be all career related.

<FSE>
  <Error>System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00009 ldfld.o    in Sims3.Gameplay.Careers.Sims3.Gameplay.Careers.AcquireOccupationParameters:.ctor (Sims3.Gameplay.Careers.CareerLocation,bool,bool) (34F86364 [00000000] [0] [1] )
#1: 0x00007 newobj     in Sims3.Gameplay.Careers.Sims3.Gameplay.Careers.Occupation:OccupationParametersForCoworker () ()
#2: 0x0001c callvirt   in Sims3.Gameplay.Careers.Sims3.Gameplay.Careers.Occupation:ChooseCoworkerFromSet (System.Collections.Generic.Dictionary`2) (33F651C0 [8593712845292425280/0x7743004d255dd040] )
#3: 0x0022a callvirt   in Awesome.Careers.Awesome.Careers.Jerb:AddCoworker (Sims3.Gameplay.Careers.Occupation,bool) ([33F651C0] [0] )
#4: 0x00074 call       in Awesome.Careers.Awesome.Careers.Jerb:CheckCoworkers (Sims3.Gameplay.Careers.Occupation,bool) ([33F651C0] [0] )
#5: 0x0000a call       in Awesome.Careers.Awesome.Careers.Jerb:CheckCoworkers (Sims3.Gameplay.Careers.Occupation) ([33F651C0] )
#6: 0x00001 call       in Sims3.Gameplay.Careers.Sims3.Gameplay.Careers.Occupation:CheckCoworkers () ()
#7: 0x0008c callvirt   in Awesome.Awesome.BatBox:FixJerbs () ()
#8: 0x0000d call       in Awesome.Console.Awesome.Console.Debug:OnFixAll (object[]) ([25C2DF20] )
#9: 0x00000            in Sims3.SimIFace.Sims3.SimIFace.CommandHandler:Invoke (object[]) (27045A78 [25C2DF20] )
</Error>
</FSE>

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