New World: Milton

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J. M. Pescado:
Quote from: uknortherner on 2010 January 24, 14:58:34

Well, he does say that it uses WA bridges, which would suggest to me that it's not. It'll load up with just the base game, but like Zazazu's 'hood, all WA-specific objects will simply disappear. The problem in this case is that without the bridges, there could be a lot of routing issues.
The only bridges in the game are WA bridges. The Riverview viaducts aren't in Create-A-Crap, so without WA's bridges, you are stuck building only single-landmass maps.

hussy:
This is actually the type of layout I've been wanting. I might download it and check it out.

Zazazu:
Quote from: cassblonde on 2010 January 25, 00:02:08

Quote from: Roobs on 2010 January 24, 20:00:35

For snowbawl:
**pic**


OMG! It's Sim City!!

Hah, it kind of reminds me of that, too! Incredibly straight lots on a terrain with trees in every available blank space. I was forever cheating into God mode to add trees in SC4.

Mops:
Thank you so much for this great neighborhood!  I really like very much the way you organized the placements of the lots. They arenotall located at at street, but also to smaller sideways.  It's my favourite now!!

tjstreak:
The basic idea of the layout does not bother me.  It looks like many towns in the western United States (i.e. west of the Mississippi and east of California).  Most of these towns were laid out by the railroads when they came through (and a few by the Army), meaning that they are all built along a grid.  It reminds me a lot of a town I might see in Nebraska (Kansas is too flat.)  It's too lush for Wyoming or Montana or the Dakotas.  (Of course, east of the Mississippi, is very heavily forested comparatively speaking - so this could work for many places in Illinois, Indiana, and perhaps Ohio)

It does seem that a lot of the lots do not have a road next to them.  Years ago I had to deal with a subdivision designed by an incompetent developer who set it up so that some of the lots in the subdivision were not next to a road.  We had to replat the entire subdivision -- a major pain.  (The neighbors were not happy upon discoverying that there was an easement by necessity across their property!)

Also the main road though town should exit off of both ends of the map.  Most western towns are sited along major highways.  Those which are not tend to become ghost towns.

A western town is typically divided into blocks which would allow (on the average) four houses in one direction, with two in the other.  The lots tend to be very deep and an alley will run the long way down the block.  This becomes very apparent if you look at the plats for most western towns.  (Or just drive around one.)

I dislike the idea of doing another friggin island neighborhood.  Everyone is doing friggin islands as if most towns are built on islands.  I mean the smart town fathers build their towns on high ground -- not a friggin flood plain!  Islands are for vacations with the understanding that the whole thing will be washed away during the next hurricane.

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