New World: Milton
Dyme:
Thank you all very muck for the advice, it's true that I may have way overdone it with the trees, but I do like using many different types of trees as it gives a more earthy feel. I do agree that all the same lot sizes is kind of unrealistic... And I am in the process of making a better world though. I've decided to make an island world this time since I'm not happy that I could see the edges of my map even though I used the correct routing tools and spent a lot of time getting the edges of the map just so, I thought it would just fade out like Riverview but it didn't. Oh well. :( But I have uploaded the Milton.world file for any one that is interested in editing it in CAW. Anyone is welcome to do what ever they want with it. Here's the link: http://www.4shared.com/file/206417777/768ffb52/Edit_Milton.html
eforrest:
Thanks, Dyme. I'd like to work on it, if you don't mind, but only for my own use. However, I will need the additional folder in order for me to tweak it in CAW. The one containing the layers and lots. Would you mind uploading those files?
pbox:
Quote from: uknortherner on 2010 January 24, 14:58:34
Quote from: AloeOwl on 2010 January 24, 14:16:04
Is this base-game compatible? (..)
Well, he does say that it uses WA bridges, which would suggest to me that it's not. It'll load up with just the base game (..)
Not necessarily. I'm base game, and haven't been able to use any worlds that were made with WA installed, no matter whether they use any objects from WA - even completely empty worlds that only have a few blank lots will work exactly once and then never again. I can use worlds that are made with the base game, so it seems to be the builder's game version and not the objects that are making the difference.
Dragon Slave:
One thing I see that makes it look unnatural is the flatness of it. It seems like the elevation of the hood would roll with the hills that surround it, or at least gradually level out to flat terrain in the center; the outskirts still retaining a slope that sweeps upwards into the hillsides. I probably wouldn't notice it as much if there wasn't a such a sudden change in grass color. That really makes it look like the hood was plopped down overnight.
Overall, I don't think it looks bad or anything. However, you seem open to constructive criticism, and this is one area where there might be room for improvement.
cassblonde:
Quote from: Roobs on 2010 January 24, 20:00:35
For snowbawl:
**pic**
OMG! It's Sim City!!
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