New World: Milton
uknortherner:
Quote from: AloeOwl on 2010 January 24, 14:16:04
No offense, but you did not give any information. Is this base-game compatible? If not, Some of us would appreciate it if you could try and make it so.
Well, he does say that it uses WA bridges, which would suggest to me that it's not. It'll load up with just the base game, but like Zazazu's 'hood, all WA-specific objects will simply disappear. The problem in this case is that without the bridges, there could be a lot of routing issues.
eforrest:
I would totally download and use this if the landscaping were just bit softer. Too many plants in the water, and the tree placement seems to be a little...deliberate? Otherwise, it's perfect. Really. I love the small-town feel.
Would you be willing to upload the .world files so that people who just want it for in-game use can tweak it?
Zazazu:
Lot placement is too condensed for the small-town feel you seem to be going for. Also, those trees are going to be a huge problem for slower systems. Even if you remembered to cluster. Terrain sculpting on the unpopulated area seems interesting and you have some lovely river action, but I can't really see it for all the laggy trees.
Alwayswatching:
Quote from: J. M. Pescado on 2010 January 24, 14:38:27
Quote from: Alwayswatching on 2010 January 24, 11:30:47
The neighborhood looks pretty good, but the lot layout looks very unnatural. You could try spreading it out in smaller clusters, not making groups of lots with the same sizes, and make more standalone houses.
How does the layout look "unnatural"? It looks DENSE, maybe. Of course, lot layouts themselves are unnatural, being that buildings are a creation of man, and not nature...
Haha, I knew someone would point this out. I meant unnatural as in it wouldn't occur in a real-life small town.
Roobs:
For snowbawl:
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