Asherton, a neighborhood you can play with: The complete version

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haifen:
Quote from: missaaliyah on 2010 March 05, 14:05:43

Looks great, is there a fix to the broken links?



Quote from: Zazazu on 2010 March 02, 16:40:27

Ok, I'm officially pulling this offering. However, if those who are motivated want to play with the CAW files and see if you can eliminate the bugs, feel free to do so. You can keep it for your use or post fixed files here and you will get half credit. Here are the CAW files.

Regina:
Zazuzu, this might fix your road tears. Go to View and select the top option, which is to turn on bounding boxes. You'll see that every object on the map has its own small bounding box, but there are also a grid of bounding boxes over the entire map (how many depends on the size of map you used). Now check to see if you have lots that are over-lapping any of the box borders. If there are, delete them.

I can't guarantee this will fix the problems, but I do know lots overlapping the bounding boxes create some nasty, nasty tears in both roads and water.

J. M. Pescado:
Quote from: Lion on 2010 February 25, 17:05:39

This is exactly what the maker of the Overlook Bay at the BBS is saying. How did they manage to make Sunset Valley and Riverview with this tool?
Slowly and painfully. Remember, it took them years to accomplish this, and they only managed to make TWO, and the second one wasn't even finished at release time and carries a somewhat thrown together feel.

Zazazu:
Quote from: Regina on 2010 March 06, 05:02:52

Zazuzu, this might fix your road tears. Go to View and select the top option, which is to turn on bounding boxes. You'll see that every object on the map has its own small bounding box, but there are also a grid of bounding boxes over the entire map (how many depends on the size of map you used). Now check to see if you have lots that are over-lapping any of the box borders. If there are, delete them.

I can't guarantee this will fix the problems, but I do know lots overlapping the bounding boxes create some nasty, nasty tears in both roads and water.

Thanks for the advice, and I'll keep it in mind for my remake of a TS2 neighborhood of mine. As far as Asherton goes, I no longer care. I've burnt out on it. That's why I said that I'm done and threw the CAW files to the wind.

ediblebodyparts:
I thought I would give fixing things a try and I can already see why you are burnt out on it. I have found so far that sculpting the terrain does not always behave the way it should (using smooth in some areas leave nice jagged polygons), and conform lots is acting really weird. However, I really like Asherton overall and hope I can fix a few things, even if just for myself.

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