Colonization 212 - A New World - Updated Jan 3
sgallaty:
Quote from: J. M. Pescado on 2010 January 08, 07:05:05
You can put a 20x30 standard lot comfortably inside of a dome. Given that the basement tool unlocks an absolutely enormous amount of space, there's really no reason you'd NEED more space. Additionally, you don't even really need walls, since technically, you are already indoors.
I had occlusion issues on the lot underneath the dome when I made the domes be world objects in my game. There is a lot that is desirable about having the domes be world objects, but I was unable to build walls without them registering as colliding with the world object.
Also, I could not find any graceful way to have an exit path through the dome when it was on a non-lot world segment. There are no available objects that I could overlay to obscure the sims walking directly through the dome wall, which I found unattractive. When it is on a lot, I can cut 'through' the dome with a tunnel that has doors on either side, and it looks good and logical.
I'll show what I mean in a bit.
sgallaty:
This is what I currently have. It meets all my criteria which are to be playable without any wonkiness, to appear logical and require a minimum of hacks to make work. Here is the wall layout with entrance tunnel exposed :
Detail view of the entrance tunnel :
View of the door with scenery and roof :
Zoomed out view of dome, with contents :
Ellatrue:
ingeli, I eagerly await your updated version. I hope you'll let us know when it is ready and you've resolved the problem with the lakes.
ingeli:
Ellatrue, its up - download the new version here:
http://simverses.net/files/Files/Colonization212c.rar
Ellatrue:
Huzzah! Thank you!
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