Colonization 212 - A New World - Updated Jan 3

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cavalier:
Great world, ingeli.

I'm having a bit of trouble with some objects though. I have the required CC installed (Melissa's rabbit holes, Riverview, UltraLounge set), as mentioned on your site's page. It may also be worth mentioning that I decrapified the .sim3pack install files. That shouldn't affect the contents inside, but who knows... it's worth mentioning.

Anyway, I've attached two screenshots. I'm hoping you (or someone else) can tell me what those missing objects are. Some screenshots to show me what it should look like would be appreciated as well.

The two screenshots below are from the Aristophanes and Cyclope domes.

In both, there are white blocks by the waterside. Mousing over gives the message "Missing object resource instance 319e4f1d:00000000:0000000000" (in both domes).
Type 3 bunkers also have white blocks at ground level (visible in the Cyclope screenshot). Mousing over produces the same message and hex numbers.


Aristophanes Dome Center


Cyclope Dome Center

Madame Mim:
I'm sure I've read Pescado saying that decrapifying objects etc does change them and that they need to be replaced ingame after decrapification.

cavalier:
I thought that was if you decrapified the .dbc files directly.

Edit: Actually, maybe decrapifying .sim3pack changes the contents too? I remember reading a couple things that suggested otherwise. One of which was the Compressorizer Redux page: "You should be aware that if you decrapify any content that is ALREADY installed (IE the .dbc files), you will then need to decrapify all of your saved game files."

But I do remember having trouble with one piece of clothing after I reinstalled with decrapified .sim3pack files, which makes me question the emphasis on dbc files.


Having said that, decrapifying the colonization sim3pack file doesn't fix my problem. Decrapifying the save file doesn't fix it either.
So if someone can tell me what those white blocks are supposed to be, I'll just replace them manually.

The_Goddess:
You don't have debug turned on for those photos, do you?  Because they could just be butterflies and bugs if you do.  Aside from that, I haven't played this world, so I can't help you, but I would hazard a guess that there might be a grill or two by the pool.  I can't imagine why there would be tables there unless it was to put hotdogs on.

cavalier:
Unless Awesome mod turns on debug by default, no it's not on. I was in build mode though.

If it's a grill, then I wonder if it's CC I don't have, because none of my 4 grills have the CC icon. Base did come with 4 grills, right?
I know if you decrapify store content directly (ie: DBC or package file), it will lose the CC icon, but if you just decrapify the sim3pack file, the game will correctly see it as CC and have the corresponding icon.

Anyway, if those things by the pool are really grills, I wonder what the things in the bunker are.

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