Create-A-World Tips, Tricks, and Annoyances

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Zazazu:
Quote from: Rubyelf on 2011 February 09, 00:07:40

Thanks for the tips, I'll look into this when I get home from Uni this evening. My world isn't pre-populated, I was planning on using AM's "spawnmoreoverlords" cheat to gain that, bad idea I suppose?
That's how I generally do it and I've never had a problem. Of course, I build gradually so when I spawn I'm usually getting no more than 50 sims.

Quote from: Rubyelf on 2011 February 09, 00:07:40

My PC is actually very high end, i7 etc, its a custom built gamers PC. Hopefully I can figure out the problem here, thanks again for all the tips.

From what I've heard, the game will simply not utilize over a certain amount of RAM, regardless of how high end your PC is. Your hood is quite large with an astronomical number of trees and deco. Make sure basics are covered like Rosess suggested, and further make sure all those trees are on the same layer before clustering. I know that sometimes, especially at the end stages of creation, I get a bit sloppy and don't change layers as I should, or completely forget fishing spawners like I did in my current 'hood (not a big deal as I just designated a fishery in one of my caste parks).

Skadi:
Has anyone been able to narrow down why some saves just spontaneously corrupt? The most recent two saves are both not loading; basically if I go back to the last working save I've lost about 15 hours of work. I get the corrupted memory error. Last time it happened it ate every save in the folder. I make new saves each day to try an avoid this but I would like to work out a way to protect my progress should I restart this hood.
Any suggestions?
 

Rubyelf:
Huzzah!  It was a CC issue, apparently something I had downloaded recently did not approve of the game, so I removed pretty much all CC I no longer used, and went through removing CC bit by bit until I found the cause (some mirror floor rugs from ModTheSims). I took Rosess advice and played around with my routing. As soon as I have finished play testing this hood, I am going to upload it. Yes it has a lot of trees, I am maybe thinking I went a little overboard with the trees around the suburbs, the forest doesn't count!

Anyway I have to head to Uni now, knowing me I'll be pondering this and wont be able to concentrate (always the way, damn addicting game). Hopefully I can play test it more tonight.

Update:

Okay so the game is running perfectly now :) no lag, no issues, took less then 5minutes to load the hood initially, and less than 2 after that. No routing problems it seems too, my test sim was able to run/drive around everywhere without any hassle.

Question:

Can anyone tell me how a suburb or city "world" is determined? Also how about the cars that randomly drive about, for some reason I don't have any, and on top of that my sims...walk everywhere (the random sims that is).

JEthel:
Nice to see you solved your problem.

Quote from: Rubyelf on 2011 February 09, 02:08:32

Can anyone tell me how a suburb or city "world" is determined? Also how about the cars that randomly drive about, for some reason I don't have any, and on top of that my sims...walk everywhere (the random sims that is).

Simsample sarted a thread on this topic at MTS: link here. The whole thing is still in testing, so no easy way to easily flag your world a city yet, but full of promises.

Rubyelf:
Quote from: JEthel on 2011 February 10, 10:09:51

Nice to see you solved your problem.

Quote from: Rubyelf on 2011 February 09, 02:08:32

Can anyone tell me how a suburb or city "world" is determined? Also how about the cars that randomly drive about, for some reason I don't have any, and on top of that my sims...walk everywhere (the random sims that is).

Simsample sarted a thread on this topic at MTS: link here. The whole thing is still in testing, so no easy way to easily flag your world a city yet, but full of promises.


Gah thanks, issue though is that all the pictures that actually show you where to look, have exceeded bandwidth usage. One other problem I've ran into is that I have no mixologists or bartenders turning up to my clubs etc.

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