Create-A-World Tips, Tricks, and Annoyances

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Zazazu:
That's been my experience. Especially since my worlds are almost always on the tiny maps, the river bits are too large to be practical. They also just don't look right, somehow. Perhaps it's just how CAW renders the object.

Rubyelf:
Well I'm now officially pissed. I spent the last 3 weeks working on my neighbourhood, I finally completed it last night. Well I installed it, it took about 1 hour or so for it to actually LOAD into the neighbourhood when it was generating everything. The biggest issue though, is that the game is incredibly laggy, it takes about 5 minutes or more for it to load items in the catalog. Scrolling and general movement is incredibly laggy too. I read somewhere that it had to do with using lots in EIG, but I am not entirely convinced. Any ideas?

JEthel:
Welcome to the happy CAW-users fellowship!

There might be several reasons to such huge lags. My usual bet is routing, although in your case, the slowness seems to be more general.
A few ideas to check:
Your computer specs. Is it 'beefy' enough to handle your world, depending on how large and how crowded (= how many objects/lots)  this one is?Any potentially borked piece of CC?Potentially conflicting mods?
Besides this, I come back to my little personal obsession, routing. Be sure you ask CAW to regenerate routing before you save and export your world. Well, sorry to point to the obvious, but I know that I can be a bit absent-minded sometimes and forget to do it :-)

What do you mean by 'using lots in EIG'?
Is it adding new lots in game, with the feature that came with Ambitions? If it is, then yes, I believe too that this can cause lagginess. I haven't made any extensive test, so it's just a mere belief so far. But I don't think the routing is properly updated in game, at least not in the same way that what the 'regenerate routing' command does in CAW. So, it's better to place all the lots in CAW, not in game.
If it relates to the use of the EIG feature in CAW, then it depends what you did. Just plopping buildings on lots or building there *shouldn't* cause any trouble. Again, when you come back in CAW, regenerate routing before saving & exporting. Did you try to pre-populate? I think you have to reset your sims before exiting EIG, to send them all home. Otherwise they can generate some mess. Pre-populating is not something I have tried myself, so it's just based on my readings.

rosess:
Quote from: Rubyelf on 2011 February 08, 05:29:49

Well I'm now officially pissed. I spent the last 3 weeks working on my neighbourhood, I finally completed it last night. Well I installed it, it took about 1 hour or so for it to actually LOAD into the neighbourhood when it was generating everything. The biggest issue though, is that the game is incredibly laggy, it takes about 5 minutes or more for it to load items in the catalog. Scrolling and general movement is incredibly laggy too. I read somewhere that it had to do with using lots in EIG, but I am not entirely convinced. Any ideas?


What have you already done to try to resolve the problem?  You've probably already taken these steps, but maybe something will spark a solution.

The long loading time suggests it may be a CC issue, not a CAW issue.  Is there any CC in this world that hasn't been checked by running Process Monitor during startup?  I've yet to have an problem with loading times that wasn't a bad package spinning its wheels.  Also, if you had CC in the CAW framework, make sure those items are available to the game when it loads the completed world.

To check for a routing issue, I'd look for holes in the unroutable areas (huge cause of lag), view and check routing around the cliffs and trees, and mark the whole forest off-limits (for testing, if not permanently).  Make sure trees are clustered, and that the narrow region between road and unroutable cliff is well defined with no overlap.  If you route-painted the cliffs after adding the roads, it might be worth moving the road segments to make sure no routing paint snuck under there, and make sure the bridges are clear.  Be sure to rebuild routing right before exporting the world.

For what it's worth, I've added, deleted and moved lots in both CAW and EIG with no issues.  The city I'm working on now is huge and offers plenty of opportunity for problems to surface.  I export the world a few times along the way and play it, making and changing lots in a game save and then inserting them into the next CAW-EIG session.  Adding lots in the actual game might be an issue post-export, but pre-export, rebuilding routing in CAW should do the trick.

By the way, are you making a pre-populated world, or starting empty?  It could be relevant to the lag issues, but mainly I'm curious.

Rubyelf:
Thanks for the tips, I'll look into this when I get home from Uni this evening. My world isn't pre-populated, I was planning on using AM's "spawnmoreoverlords" cheat to gain that, bad idea I suppose? I needed to finish things in game first, I have removed a number of CC items that I no longer use, plus one that I noticed wasn't even showing up in game which could have been the problem. Re-routing I did yes, however I did not block the forest area, thank you for pointing that out. My PC is actually very high end, i7 etc, its a custom built gamers PC. Hopefully I can figure out the problem here, thanks again for all the tips.

I noticed I am having an issue with duplicate copies of some of the Riverview custom content, which I know would not help. The biggest issue though is that I am unable to delete them in game (the bin is greyed out and disabled for all my custom content), and I am unsure which ones are which in the launcher.

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