Create-A-World Tips, Tricks, and Annoyances

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ascarrott:
If anyone interested I made a post ages ago about how to add the heat wave effect from Egypt appear on any hood with a importable .ini file here: http://www.modthesims.info/showthread.php?t=386817

Claeric:
Control over the color of wall tops? That's an interesting one.

I didn't see the question about clothing/hair restrictions, sorry. I don't really remember a thing about it, but it mentioned specific sets of clothing and hair- I guess the clothes must have some sort of data in them that defines them as a certain type (chinese, french, egyptian). I really have no idea, and am totally shooting in the dark, but if you can figure out how the clothes identify themselves, I imagine you could very easily make custom clothes with a custom identification, and then use that identification in your own world.

Apart from the clothes being defined as a certain "type", it's all apparently a matter of ini files. ini files all over the place seem to change anything and everything.

Gelina:
Someone on this forum (witch, I think) made a world called Idle Haven for TS2 that I loved, so I am trying to create my own world similar to it.  Below is a picture of what I have so far.  I'm wondering if anyone has any "rules of thumb" for how many of each type of spawner I should put down and how many trees are needed.  Also, is there any way to get water, like ponds, on places that are above sea level without doing in out the lot?

J. M. Pescado:
Many of your lots are visibly warped. This is bad! Flat-edges only!

Solmyr:
Would anyone happen to have a handy list of what size lots (minimum) are needed for various rabbithole objects? I'd like to give creating my own world a try but I don't want to accidentally create too little space for important rabbitholes.

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