Create-A-World Tips, Tricks, and Annoyances

<< < (53/71) > >>

tea_and_blues:
Quote from: The_Goddess on 2010 June 23, 20:23:04

I had planned on looking into that to add to my Fargo update.  Until EA fixes CAW I can't poke around and see if there is an option that allows for it.  The guide doesn't have anything about it.
http://www.thesims3.com/content/en_US/promo/gamepages/worldtool/help.pdf

There's definitely not an option *within* CAW. I was wondering if users like Claeric remembered seeing anything when poking around in the world data, it probably needs adding using tricks and magic, but it seems to draw off of the basic EA camera mode by the looks of it, so there's a chance it's not too hard to understand and edit in. It's just the .world files remain ruddy great mysteries in a lot of ways.

Claeric, what was the info you found about facial data and clothing restricts for the WA worlds (but have never been able to find it again, despite searching for it)? I remember you mentioning it back on MTS.

J. M. Pescado:
The facial data and clothing restricts basically adds a "theme" to the world, like, say, China, where the sims have facialblends and colorations set to make them look more "Chinese" and dress in a "Chinese" way, while Egyptians look, ostensibly, sim-Egyptian. You could use such a rulesheet to create, say, a vacationland populated by elves or moar Rhaydens.

tea_and_blues:
Could this potentially ever be carried over into non-vacation worlds? Or is data kept quite separate from the .world file? I actually had a number of requests from players who wanted to investigate restricting the Sims that could generate in Niua Simoa.

Goggalor:
Quote from: tea_and_blues on 2010 June 23, 18:54:55

Has anybody investigated the world files for info on the cinematics that launch with EA worlds the first time they load? It would be quite nice to add them to custom worlds.


Yeah, a fly through camera can be added with two simple ini files to the world. I got it working with simply extracting them from the Egypt world and adding to my own. One file (tgi 1F886EAD:00000000:7886A7F59355762F) contains the camera path definition and an explanation how to generate the numbers for your own path.  It says something about entering "camera debug UI panel", which I haven't been able to from within the game. Could be a CAW or EIG thing, but I can't test that now. The format is pretty simple though, with what should be xyz coordinates, camera rotation and FOV.
When I tested the Egypt camera it followed my terrain height automatically, it didn't cut through hills although I didn't change any values.

The other file (tgi 1F886EAD:00000000:3EC0CF0CC4A6540F) just says which one of the paths to use from the other file. This one can also have world specific settings for other things, like "color of wall tops".

Attached both ini files from the Egypt world as text files.

tea_and_blues:
Excellent! Thanks Goggalor. Exactly what I was after for the cinematics.

Edit: Control over the world top color, as you pointed out! Bonus! Yes, thanks again.

Navigation

[0] Message Index

[#] Next page

[*] Previous page