Create-A-World Tips, Tricks, and Annoyances

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DigiGekko:
If you hadn't noticed it, the lot size appears in the lower right corner of the program window as you make the lot. Stupidly, I don't think there's a way to edit lot size after one has been built.

KawaiiMiyo:
Quote from: DigiGekko on 2009 December 17, 22:07:55

If you hadn't noticed it, the lot size appears in the lower right corner of the program window as you make the lot. Stupidly, I don't think there's a way to edit lot size after one has been built.


Nope I hadn't noticed it a bit! Thanks for that. Also now that you've pointed that out, and I've had something to go by, I also see it shows up when selecting a lot under the "Placement" box on the left.

Also thanks Zazazu for that bit of info, thanks to you both. Got it figured out now. Last but not least. When placing a lot, does it have to be right up against the road? Or will it work 1 square off?

With how easily roads and things become crooked, It's hard to have things lined up exactly, and there have been a few times a lot might overlap a road if it was too close. So I started placing them one square away, could this be a bad idea? Is it safe to assume it will snap in place while playing?

Rhumba:
@Zazazu - I see what you mean now. I neglected to check the snap to grid, so it took some re-laying of roads to get the lots to meet the road properly to avoid gaps.

About cloning -

I was doing an edit in game and my world came to a crashing halt when I tried to select a lot.  When I went back into CAW, I realized that the clone tool duplicates the lot name also. I think it may have been causing issues when I was trying to do things to one of the clones or its original.

I went back and re-named all the cloned lots to something unique and the problem hasn't re-occurred.

Zazazu:
You're still one step ahead of me. I can't edit in game. Everything is patched up, including World Adventures. Awesomemod is the only cc I have in and it has been updated. I can get in the game and in Sunset Valley. I cannot, however, edit in game via CAW. I skate through the initial loading screen, but on the world loader (the one with a tips window and a blurry background) it gets to about 5% and then stalls for three or four minutes, eventually crashing to CAW with no error shown.

simovitch:
Quote from: Lion on 2009 December 17, 15:06:22

Quote from: Inge on 2009 December 17, 14:51:59

I exported my world.  Now how do I get it into my game as a hood?


From the help.pdf:
Quote

Share your worlds on The Sims 3 Community Exchange so other players can play them in their games!
To share a world:
First add a world description and an icon by right-clicking the topmost layer of your world and 1. choosing ADD/EDIT DESCRIPTION. Your icon image must be a .png file that is 256x256.
Save your world.2.
Under the File menu, choose SELECT WORLD FOR EXPORT and then browse to the world file that 3. you want to export and choose OPEN.
Finally, upload it to the Exchange (via 4. The Sims 3 Launcher) as you would a lot or family.

From MTS discussion board (I think):
Quote

When i first installed the tool i edited quickly SunSet Valley template and then exported the files...
Then i moved them at C:\Program Files\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Worlds and the game loaded it just fine
Quote

Next time, just go to Documents/Electronic Arts/The Sims 3/Exports and double click the world. It'll start installing.

Now I can't give icon image to the world I created. "a .png file that is 256x256"? I created a 256x256 .png in paint, but then the world builder says "Selected file is not a 24-bit color PNG image". I tried to get some from google image, but none of them is 24-bit either. Help!


Which program did you end up using to create the 24 bit color png image? My photoshop doesnt seem to carry the 24 bit option, just 8, 16 or 32.

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