Patch 1.8/2.3 plus Create a World Released

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dolldrms:
Quote from: coconnor on 2009 December 17, 06:15:46

I went back to your original post and just noticed that it mentions 2 resource.cfg files - 1 within the Mods>Packages folder and 1 in the base game installation directory.  There should only be 1 in the base game installation directory.  Try that. 


I think I know which resource file in the Mods folder he is referring to.  I also have a resource.cfg file in the Files folder under Mods.  It only says:
Priority 500
DirectoryFiles  Mods/Files/... autoupdate
PackedFile Mods/Packages/*.package

I didn't put that in there.  It must have been there since I installed the framework, gotten from this site.  However, my game seems to respond to the resource.cfg file that is in the base game directory.  I now have that one set up as you did, per your post.  I haven't checked every last bit of cc to be sure it is present but I would have to say that with a cursory look through I haven't spotted anything missing that I specifically looked for.

BTW, what is .ebc?  All I copied from DCCache was .dbc since that is what the resource.cfg was being set up to read but I would like to know what .ebc is, if you know.


Druscylla:
To be honest this is why I dreaded this patch. I mentioned in another post that I also play Dragon Age Origins - also with EA's stamp on it - and it has DLC you can get in-game, but it phones home to verify that you are authorized to use it. Now it seems the Store in-game Sims 3 is also supposed to do that, but for whatever reason, its not working at all as intended. Now even things we have bought aren't working either. I also am having problems with using the launcher, because the main site is having problems, my launcher randomly crashes over and over, and my content is showing up only if I use the fix coconnor posted, and even then, not all of it is showing up. I *think* the in game phoning home can be disabled, I have faith that Pescado will be able to fix it, but I am also thinking EA will have to issue a Patch to fix the patch.

coconnor:
The Mods>Files folder shouldn't be there and likewise the resource.cfg.  I believe Pescado has changed the download of the framework now, although I'm not certain.

As for your other question, I have no idea what .ebc means.  EA apparently set up some different file save formats for the DCCache folder.  I just copied the entire contents of what I had in that folder to the one I created in Mods>Packages.

Bahr:
I don't recall who said it, and the thread was deleted on MTS, but someone there had mentioned that the only sim3pack's they had disappear were the ones that been compressed. If that can be verified, may lead to a faster solution.

SquireJames:
Well, still no luck. All those lovely animal themed items I had in my kids room are replaced with generics. Bummer.

I have a theory though, perhaps since I removed the CC and then added it again, the dbc files do not contain the Store files (the vast majority of the CC I have). So its working, but because the files aren't there it can't add them.

Well I have a choice, I either try and back up my family and reinstall the entire game, avoiding this curse of a patch, or I play with no CC until Mr Pescado works his magic :)

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