Patch 1.8/2.3 plus Create a World Released
sewinglady:
I followed coconnor's instructions to the letter - all my custom content showed up...
I'm not too worried about non-EA store sims3pack files at this point - I've noticed I'm not downloading much of anything lately - regardless of file type...game just takes too long to load/render/etc. as it is and if I stuff it full of CC it's likely to implode.
coconnor:
Quote from: SquireJames on 2009 December 17, 06:12:09
Hmmm, well I tried using your version, but alas, same result. The weird neighbourhood issues have gone though, after I removed the DCbackup .package files
I went back to your original post and just noticed that it mentions 2 resource.cfg files - 1 within the Mods>Packages folder and 1 in the base game installation directory. There should only be 1 in the base game installation directory. Try that.
specann:
Quote from: alexpilgrim on 2009 December 17, 06:02:19
I'm playing on a mac, apparently the patched game installs custom .Sims3pack files correctly but not EA store items (I tried with two items I downloaded here, not officially bought at the store, so maybe they added some anti-piracy crap), and all my previous downloads (store or not) are showing up fine.
Oh, and CAW is only for PC, how nice ::)
I'm also on a mac, and none of my sims3pack downloads are showing up, both ones I bought and ones I downloaded.
SquireJames:
Quote from: coconnor on 2009 December 17, 06:15:46
Quote from: SquireJames on 2009 December 17, 06:12:09
Hmmm, well I tried using your version, but alas, same result. The weird neighbourhood issues have gone though, after I removed the DCbackup .package files
I went back to your original post and just noticed that it mentions 2 resource.cfg files - 1 within the Mods>Packages folder and 1 in the base game installation directory. There should only be 1 in the base game installation directory. Try that.
Will do. Again, just to clarify, does this make ALL CC work? Or just Non-Store CC?
On that same note, I do have a little programming experience behind me. If the game is now programmed to block certain files unless they are bought, but others that are 3rd party CC work, then would it be possible to extract the sims3pack file down to its constituent parts and then build a new one from the parts? This should in theory make the game think that its ordinary 3rd party CC and load it with no issues. There is clearly some line of code or key that says (in essence) "StoreContent = 1" which a 3rd party sims3pack does not possess. If this is the case, extracting the file then building a new one should remove this data.
I am completely green when it comes to Sims 3 modding however, so thats only in theory.
coconnor:
It's supposed to make both the store content and the non-store content work (at least that which you presently have installed). I have no idea about modding the files ... that's something that I assume will be addressed as we go along by Pescado or other modders in the community.
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