Various Mods aka Random Crap (was: Event Notifiers)
Buzzler:
Updated to be compatible with game version 1.12/2.7/3.3/4.0
Inform About Births - updated / not mandatory but recommended
Inform About Deaths - updated / mandatory
Inform About Marriages - updated / not mandatory but recommended
Clean House For Everyone - not updated / update not necessary
Car Pool Disabler - updated / mandatory
Buzzler:
Same Energy Gain For Every Bed Uploaded.
Yes, I know. You've seen plenty of these things. But these are XML mods and will fail every time a bed brings his own tuning XML. This mod will affect every single object of the bed type, no matter where it's coming from. And it will stay functional as long as the bed class itself doesn't get changed by EA. Use the SetBedEnergy cheat to configure it. The default is 1.36.
BTW: Remember to use the point as decimal separator not the comma. I tried to parse the input to identify both as decimal separator. I think I lost a couple braincells until I figured out that it's futile because - for reasons I cannot comprehend - the parameters get passed pre-parsed by the EAxian code with everything beginning with a comma being thrown away.
Concerning the marriage notifier
It's been a while since I saw a 'hood being ruled purely by EAxian Storymode, and what I saw was kind of eyebrow-elevating. It seems that whenever this abomination generates a new homeless family, it pukes multiple marriage events over the place with increasing borkedness. It even dares to throw marriage events for sims who don't even have a partner. So... I could stuff the code with sanity checks to try to distinguish the events that make sense from the ones that don't. However, I don't really see the point. And I don't really feel like making sense of something that doesn't make sense to begin with. So I have decided to leave it as it is for now. Thanks for your cooperation.
Aracelis:
Maybe it will need more testing but every mod in my folder works fine, except for these two: "Same energy for every bed" and "Clean House for Everyone". When I send Sims to Shang Simla there is an ever loading screen. At first I thought that every time I'd get the message "script modifications detected" (or something like it, my game is in Portuguese) it would happen, but I did got the message with Twallan Story Progression ans Super Computer mods, and the destination loaded just fine.
Buzzler:
Quote from: Aracelis on 2010 June 05, 05:08:32
Maybe it will need more testing but every mod in my folder works fine, except for these two: "Same energy for every bed" and "Clean House for Everyone". When I send Sims to Shang Simla there is an ever loading screen.
Yes, I just spotted this myself. With my mods in the game, the game will load a world once and then stall the next time. I'm trying to provoke this bug with a debugging package as we speak but thus far I've been unsuccessful. Do you use other mods from me which don't cause this by any chance?
Sorry about that. I hardly ever reload. I just load a game test-play a mod, quit the game, change the mod and load again. That's why I never spotted this before. Impossible to tell how long it's been that way.
Buzzler:
Same Energy Gain For Every Bed updated to version 1.1
Please update. There's a bug in V1 which prevents to load worlds after loading a world once (applies to WA destinations, too).
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