Various Mods aka Random Crap (was: Event Notifiers)
Buzzler:
@nanacake: I'm unable to reproduce the freezing. Since there are no pregnancies and no recently born babies in your 'hood, I don't see how anything in the callback function could be the cause since it's not being called. The rest of the mod is simply instantiating it and adding an event listener which is pointing to the callback function - this part is extensively tested and widely used, e.g. twallan uses the very same method for all his mods.
Right now I don't see a way how a simple event listener could cause the game to freeze. May be voodoo.
nanacake:
Okay. That's really weird, I will try the new version later today haven't gotten a chance to load up yet. Will try to get some sims pregnant. Since installing WA the entire game has been very bugged and slow, it might just be a lack of RAM or voodoo as you say.
Buzzler:
Inform About Deaths updated to V2. Clean House For Everyone released.
I never really liked the bland "soandso died." messages, so I figured out how to show thumbnails for uninstantiated sims. The notifications are actually just as bland as before, since you can't click on the thumbnail (please don't ask why). But having a little picture of the deceased is at least a little improvement.
Clean House For Everyone is a clone of the Clean House interaction usually only neat sims can do. I understand EA wanted to have something to make the neat trait more worthwhile, but I think it's just a massive violation of the abstraction between sim and player. Traits are supposed to influence the behavior of sims not to deny the player a really handy feature.
Buzzler:
Carpool Disabler uploaded.
Buzzler:
Inform About Deaths updated to V2.1.
There was a bug in there, which could cause the same notification to be shown over and over agin. Plus I tweaked it so the "Reference Lost" messages shouldn't come up again. They were never supposed to be witnessed in the first place, and of course they didn't show up while testing.
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