Bugs in WA

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jefrir:
Just some of the (mostly minor) bugs I have spotted so far. I have removed all mods, all caches, and all CC apart from Store stuff, so these are almost certainly EAxis screwups.

* Stuff in inventories sometimes switches to different members of the household. This seems to happen when going on holiday, and maybe when coming back, and I think it's only WA stuff that's doing it; I've certainly seen it happen with tents, and with a skeleton key.
* When moving house with the option to take furniture with me, my nectar maker and fortune cookie maker got left behind.
* Wierd glitch when moving stuff out of family inventory: the hand stayed as if it was holding the item after I'd put it down, and wouldn't let me pick anything else up. Clicking into Build mode left me with a duplicate of the item: one in the inventory and one in the house. Edit: clicking "sell all" in the inventory deletes the one in the house, so they are still linked.
* Possibly not a bug, but I seem to have stopped getting interesting missions on adventures. I know there are at least two more dungeons I haven't explored yet, but my sim with a level 2 visa is getting nothing but missions to do stuff like ask people out on dates and catch frogs. Missions were working properly, but seem to have stopped since my original sim died, which is possibly related.
* Completed lifetime wants are sometimes displaying as an empty box, like on a child, rather than the correct icon. This sometimes fixes when travelling, and sometimes doesn't
* When on holiday, icons in the relationship panel and in wants for members of the family who have been left behind are sometimes displaying as a lifestage or two below what they currently are.
* I completed the challenge to grow all plants without actually growing them all, probably due to the change in the number of plants. (I actually quite like this one)
* The metric for number of mixtures tried in winemaking went back to zero a couple of times. Could be linked to the sim in question going on holiday, I didn't test thoroughly. It's not triggered by other members of the family going on holiday.
* My first sim acquired sparkles, like those around the noticeboard thingy, fairly early on, and kept them at least until death.
* Large and medium paintings progress normally until the penultimate stage, then all progress stops and the bars stop filling. Directing a sim to stop and then start again completes the painting instantly.
* Random route failure problems, apparently linked to having a pond with a path round it.

KawaiiMiyo:
     I was hoping there would be a "General bug" thread for WA.  

     Bugs I've noticed in my game: (With no CC and fresh re-install by the way)

---I still receive crashes on saving, even after upgrading to 2.2 and while there is no error code, if I dont use "Save as (new name)" it will hang on the saving screen forever, and have to ctrl-alt-delete it. (Edit: Actually this one was a 2.2 patch for me as well)

---Cherries, pomegranates, other WA fruit dissapears from my inventory upon returning from vacation. (Edit: Bug only with 2.2 patch)

---"Win tournament" wish will not be fulfilled, regardless of how many tournaments I've won.

---The graphical bugs I've mentioned on a previous thread where lots turn black, or the sidewalks/roads get blurred (Edit: Just learned it was an issue with my new ATI video card)

caterpillar:
I've noticed that my Sim 'forgets' traits of foreign locals that she's learned when she encounters them in other countries. She's good friends with Bao Louie in China, and knew all five of his traits from interacting with him in China. When she runs into him in Egypt, where he's an 'explorer', she knows only two of his traits.

Drakron:
-Shopkeepers seem to be on service 24/7 that can potential break a Egypt mission were we have to get inside a house owned by two shopkeepers that naturally never go back home.

crunk:
I'm getting the food spoilage bug - anything my sims cook and store for leftovers spoils within 24 hours.

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