Bugs in WA
kemowery:
Quote from: crunk on 2009 November 24, 04:24:18
I'm getting the food spoilage bug - anything my sims cook and store for leftovers spoils within 24 hours.
I was getting that with the low-end refrigerator. Once I replaced it with a better model, the bug stopped.
Here's my bug: My sim visited China, met the old woman who sold the special items, then left China. When he came back, I noticed he was heartbroken. Checking his thought bubble, I see she died. He barely knew her, so whatever. He's there for 8 days this time, so two days of moping around is bearable, I guess.
Then I noticed his last name had changed to a Chinese last name. And apparently the game decided that he was married to the old woman and he's the father of all her kids.
spaceface:
Sparkles come from the "eye candy" effect. DO NOT WANT.
mindtempest:
Quote from: jefrir on 2009 November 23, 18:46:11
* The metric for number of mixtures tried in winemaking went back to zero a couple of times. Could be linked to the sim in question going on holiday, I didn't test thoroughly. It's not triggered by other members of the family going on holiday.
* My first sim acquired sparkles, like those around the noticeboard thingy, fairly early on, and kept them at least until death.
1 is due to travel. When you travel, the counter resets. Stupidly.
2 is due to the Eye Candy lifetime happiness reward..
Gastfyr:
*Traveling voids the Bookworm's Book Club Membership. Which sucks. It's supposed to be a lifetime membership.
*The "helpful" #/# showing in certain wish tooltips displays current # of friends incorrectly; it doesn't include foreign friends, but they DO count towards fulfilling the wish, so the tooltip will say something like 14/20 but since your sim has 5 foreign friends making just one more friend will fulfill the want.
*Some shops never open, or close and never open again. Egypt's bookshop has been perma-closed for weeks. Leaving Egypt and comming back hasn't helped.
*The wish to find relics adding up to a certain total value counts all relics found by anyone in the household, not just the individual sim. This is actually quite helpful, and might be intentional?
*Some foods spoil at an allarming rate while others seem to last forever in the same fridge. I had leftover Fish and Chips, Sushi, and Autum salad in the fridge from the last coulple of days and added a new pizza and a completely untouched platter of spagetti. In the morning, the Spagetti and the Pizza had both spoiled while the older foods were still fine.
*Plumbing objects repaired by a sim who has completed that Handines challenge that is supposed to make all plumbing objects repaired by him never break still seem to break. Can anyone confirm this?
Maybe not a bug, but VERY annoying: traveling totally jumbles inventories.
I too noticed the nectar mixture number reset to 0. It sucked.
Steele:
In my game these are my observed bugs
A. Traveling damages skill records.
1. Space rock identified always drops to 3% identified. (without mods or hacks it drops to 73%)
2. Nectar combination mix drops to 1 combination. (Vanilla WA retains combination record)
3. Comedian skill challenge drops to 0 Jokes made. (even without mods it drops to 0)
B. Upgrading of the fortune cookie machine is bugged. Upon upgrading the handiness skill page becomes blank. There is also no message when the upgrade is completed.
C. Store keepers gets stuck at their starting point. The shop becomes unmanned. (experienced in vanilla game, So far with Awesomemod or NRaas Story Driver they always come to work)
D. Painting meter does not complete, however premature stoppage of painting completes it.
E. Base game Magic gnome is inactive.
F. Putting cars into the inventory when traveling will allow the car to be used only in China, but scooters are not allowed in China. Egypt and France only allows the scooter.
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