AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion

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WildCard:
Quote from: snowbawl on 2009 November 23, 20:32:44

Yep.  AwesomeStory is enabled, game will crash, seemingly, whenever it feels like it (I am assuming a story progression action is taking place when this occurs).


Same here. You could always disable story progression mode for now until a solution is found. I've been playing for about a sim week without it, and everything runs just fine.

Why am I not surprised about EA being the culprit of the food spoiling? Oh well, my sim will have to live off cereal and juice for now.

Narmy:
Quote from: snowbawl on 2009 November 23, 20:32:44

Quote from: WildCard on 2009 November 23, 20:29:27

Quote from: snowbawl on 2009 November 23, 20:08:21

Edit: am getting random crashes now, does not seem to be any real rhyme or reason, just crashes.


Is that with AS still enabled? Because I'm pretty sure the reason why it is at random intervals is because AS updates its families at random intervals.

Quote from: J. M. Pescado on 2009 October 28, 03:28:07

AwesomeStory runs at random points throughout the day and is actually least active at night because no one is awake to move.


So you're technically still getting the same crash problem, it just tends to happen at different points (unless you did in fact disable AS).


Yep.  AwesomeStory is enabled, game will crash, seemingly, whenever it feels like it (I am assuming a story progression action is taking place when this occurs).

Question:
Have you (or has anyone) tested the 1.7.9 patched base game without AM?  I am assuming EA story progression works just fine in a vanilla game, yes?

What do you mean "tested"? I have been playing the patched game without AM if that is what you mean, with very few crashes to desktop.

Crysill:
Quote from: snowbawl on 2009 November 23, 19:42:44

Will continue testing.
Have you had a chance to test Family Relations in Create-A-Sim and/or impregnation? Although I'm testing with WA installed, confirmation that they work fine in at least one other setup would be excellent.

Regarding crashes: With EA story I, of course, crash at 1:00 AM. With AwesomeStory, I've yet to experience non-Try for Baby related crashes (Ran for about 2 Sim days, will keep trying until I experience a 'random' crash).

Regarding folder arrangement: I copied only d3dx9_31.dll from the Framework to the WA Bin folder. Only the base game has the Framework and AwesomeMod installed. Awesome features work fine for me (besides the issues mentioned in my previous post) with this setup.

EDIT: There it goes. Got through Day 3 without crashes (on a new game) before a 'random' crash occurred (using AwesomeStory).

WildCard:
Quote from: snowbawl on 2009 November 23, 20:32:44

Question:
Have you (or has anyone) tested the 1.7.9 patched base game without AM?  I am assuming EA story progression works just fine in a vanilla game, yes?



You're right. I have, and it does. It passes its 1AM mark without a single hitch.

Kasmira:
The EP has so many bugs, even without mods, that it's scary.  

Once, sending my people to China, the game loaded at the base and I had no sims to play, and when I got back to town the husband had a moodlet that they died (witnessing death and heartbroken).  They (mother and daughter) were still in his relationships as long distance.  He called them, invited them over and asked them to move back in.

Just the other day I sent my guy to Egypt for a second time.  A friend of his there had died of old age prior to that, but when he appeared at the base he had a negative moodlet of witnessing death, his LAST NAME was changed to the one person's last name AND he'd gained an adult daughter with a woman I'm not sure he even really knew that well...  And even the 'daughter's' half-sibling was in his relationship panel.

The food spoilage thing...

I'm sure many others as well that I just haven't come across.  I realize that this is the discussion for the Beta Testing, but I thought that knowing these existed before the Mod was installed might help future testing...  In case this happens in a testing game, one might see that it's the base game corruption and not the work of AwesomeMod.


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