AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion
snowbawl:
Quote from: WildCard on 2009 November 23, 19:48:08
Quote from: snowbawl on 2009 November 23, 19:42:44
I am running 1.7.9 base game AMBeta with only store content installed. AwesomeBeta installed in ye old location. No issues thus far if AwesomeStory is enabled. If EA story progression is used, yep, you got it, crash to desktop at 1 a.m.. I do not use Indie, so did not test for that progression driver. Happily, I use AwesomeStory and have no issues to report at this time under current config. Will continue testing.
Just wondering, how long, in-game wise, have you tested it so far? I have the same problem as you, and was able to run with AwesomeStory enabled for about 1 1/2 sim days before it crashed at 6 (AM or PM, I wasn't able to catch that before it crashed).
Also, it looks like I've got the same spoiled food problem as Narmy pointed out, sans-WA. The food spoils literally within about 8-12 sim hours after being stored steaming hot from the counter into the highest-end fridge.
Ditto, 2 1/2 days in, crashed at about 6 pm. Ditto on the food spoilage.
Edit: am getting random crashes now, does not seem to be any real rhyme or reason, just crashes.
Edit2: Theorizing it is crashing on "pollination" story actions (getting pregnant)
Tever:
AM in the WA folder (it just doesn't load in the base folder, sorry), I'm only getting a few hours in before it crashes. Maybe half a day? On a fresh save game, I have time to move a sim into a house, get a job, and skill at the library for a little while. If I play in 3X speed, it crashes in a couple minutes, but I get roughly the same amount of gameplay.
Soggy Fox:
The food spoilage is a bug in the EA code. It was doing it before I installed Awesomemod. So, if that helps anyway...
WildCard:
Quote from: snowbawl on 2009 November 23, 20:08:21
Edit: am getting random crashes now, does not seem to be any real rhyme or reason, just crashes.
Is that with AS still enabled? Because I'm pretty sure the reason why it is at random intervals is because AS updates its families at random intervals.
Quote from: J. M. Pescado on 2009 October 28, 03:28:07
AwesomeStory runs at random points throughout the day and is actually least active at night because no one is awake to move.
So you're technically still getting the same crash problem, it just tends to happen at different points (unless you did in fact disable AS).
snowbawl:
Quote from: WildCard on 2009 November 23, 20:29:27
Quote from: snowbawl on 2009 November 23, 20:08:21
Edit: am getting random crashes now, does not seem to be any real rhyme or reason, just crashes.
Is that with AS still enabled? Because I'm pretty sure the reason why it is at random intervals is because AS updates its families at random intervals.
Quote from: J. M. Pescado on 2009 October 28, 03:28:07
AwesomeStory runs at random points throughout the day and is actually least active at night because no one is awake to move.
So you're technically still getting the same crash problem, it just tends to happen at different points (unless you did in fact disable AS).
Yep. AwesomeStory is enabled, game will crash, seemingly, whenever it feels like it (I am assuming a story progression action is taking place when this occurs...possibly "pollination"/impregnation).
Question:
Have you (or has anyone) tested the 1.7.9 patched base game without AM? I am assuming EA story progression works just fine in a vanilla game, yes?
Navigation
[0] Message Index
[#] Next page
[*] Previous page