questions about memories and what they do
rufio:
Is it possible to mod Tabula Rasa so that it actually resets all relationships with other sims back to 0/0 and never met?
ritaxis:
Well, tjhe counting woohoos thing is a bit boring. What I'd really like is if certain memories would affect relationship accumulation/decay ever after (or until obsoleted by some other memory), and if certain other memories would affect the likelihood of rolling certain wants or fears. That would be exciting, if the amount they affected things was variable and all you knew for sure was that things would be different now.
Like life, I guess.
Thanks for the explanation.
maxon:
Aw c'mon Pescado. Stop being coy. I could try a Fat Gwill impression if you like. mmmm maybe not. But throw a bone to those of us still playing TS2 you miserable git.
J. M. Pescado:
Quote from: ritaxis on 2009 October 02, 04:50:32
Well, tjhe counting woohoos thing is a bit boring. What I'd really like is if certain memories would affect relationship accumulation/decay ever after (or until obsoleted by some other memory), and if certain other memories would affect the likelihood of rolling certain wants or fears. That would be exciting, if the amount they affected things was variable and all you knew for sure was that things would be different now.
They do if you're using wfsanity, as I made it so certain stupid wants didn't roll up and clog your slots unless your sim had actually had experience with this sort of thing, but this is still a minority usage of them.
ritaxis:
So, if I wanted to study wfsanity and mess around a bit, would it be possible for me to extend it to other wants and fears -- or to other functions, like relationships or skills?
I know nothing about this, but I it says here that learning a new skillset every decade keeps senility at bay.
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