The Birth Control Mirror
J. M. Pescado:
Trying to model "poor sims are clowncars" tends to negatively affect your game neighborhood composition as sims is a highly materialist game where sims depend on objects for their basic survival and cannot improvise. The result is a bunch of inadequately cared for sims that pee on themselves and die.
Buzzler:
Quote from: airilina on 2010 May 28, 00:47:55
Usually the game moves them into a house with no pin money (clue 1).
No, the value of the lot/house counts, too. There are usually no houses worth less than ~15k and the threshold is 5k per sim, i.e. 10k for a couple. This clue is actually pretty hard to "achieve".
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Is there any way to use traits as part of the equation?
Sure. Wish score and risk score are entirely trait-based.
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Edit: Raw data says I have six pregnancies. Sustain-o-Poll only shows two couples. Should it be showing all six?
Sustain-o-Poll shows you couples? It's supposed to pollinate sims. That's what it does here, anyway.
Quote from: J. M. Pescado on 2010 May 28, 11:42:21
Trying to model "poor sims are clowncars" tends to negatively affect your game neighborhood composition as sims is a highly materialist game where sims depend on objects for their basic survival and cannot improvise. The result is a bunch of inadequately cared for sims that pee on themselves and die.
I say let them die. TS3 has too much of the marshmellow fairy land as it is, anyway. That and I have my WIP banking mod running, which I use to let families in inadequate houses take out a loan to move to a better home. Then I watch them struggle to pay it back and if they fail to pay their installments on time, the experimental WorkThemDead class gets them in its steel grip.
The redneck thing isn't really meant to model "poor sims are clowncars", though. Not on a regular basis, anyway. With the default settings, rednecks will almost always score lower than suitable non-rednecks. And sims living in houses that can support their family will score higher. Even more, if it can support one more member or if they have a free crib.
airilina:
Quote from: Buzzler on 2010 May 28, 13:34:26
Sustain-o-Poll shows you couples? It's supposed to pollinate sims. That's what it does here, anyway.
It appears to. Raw data shows six pregnant. Sustain-o-Poll shows two couples. Raw data still shows six pregnant.
Buzzler:
Quote from: airilina on 2010 May 28, 19:14:38
It appears to. Raw data shows six pregnant. Sustain-o-Poll shows two couples. Raw data still shows six pregnant.
I looked at the code and found no apparent flaws. I checked it in the game: Raw data found one pregnant sim. Then I used Sustain-o-Poll and it pollinated one sim. Afterwards raw data found two pregnant sims. Everything seems to be in order.
It kind of confuses me that you write "Sustain-o-Poll shows..." You're talking about the "x got knocked up by y" notifications, right? You could try to take out BCM (delete the script cache), then start your game and let it run for a couple seconds, save and quit, and finally put BCM in again.
airilina:
Yes, when I wrote that it "shows" I meant the notifications pop up. Sorry for my explanation error.
I did as you recommended and now it is working as intended. I'm usually meticulous about deleting the scriptCache every time I install a new mod. Perhaps I failed this time.
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