The Birth Control Mirror
Tangie:
Quote from: Buzzler on 2010 May 03, 15:42:03
Updated to Version 8.1.
This is not a feature update but a bugfix. Thanks to Tangie for pointing it out; I appreciate it.
I'd be really surprised if this was actually the first time the bug occured, though. Kinda thought-provoking. You people probably wouldn't even tell me if my pants were on fire...
Buzzler, I lol'd. Several times. Well, one was actually a snort but that's ONLY because I have a cold. ;)
I wouldn't feel too badly about it, really. It happened because I decided to try the Dragons Dance thingie (I adore Douglas Adams), and I probably wouldn't have noticed it but just got curious. If it had happened to others I suspect they were just so desperate to populate their 'hoods that they really didn't notice or care. Otherwise they probably use one of the other options, since those are what I also use most of the time. So thanks, baa baa and all that, for making and maintaining this mod.
Buzzler:
Updated to Version 9.
This is a massive revision, but you guys probably won't notice much of it, since the interface didn't really change that much. There's a lot of new or changed code, so it's entirely possible that new bugs show up.
When I saw Sustain-o-Mat pollinating a freshly baked YA, who looked like a punk, had a music LTW and no family-oriented traits, I was fed up with the random pollinations. I dropped them completely in favor of a scoring system. Next thing to implement will be to actually show the pollinations happen.
Regarding folks who actually use Sustain-o-Mat: Please use the ShowScoredBCMVictims cheat and tell me, if it makes sense to you. Or to be precisely, just tell me if it doesn't make sense to you and why. BTW: All scores and all settings have a range of 0..1000. When changing the settings, a window will pop up with a bit of explanation. The Redneck score is a constant value which will override the scoring if a sim has been identified as a redneck. The other numbers besides the total score showing up when using the cheat are: JS - Job Score; FiS - Financial Score; FaS - Family Score; AS - Age Score/Compressed Age Score; WS - Wish Score; RS - Risk Score
Quote from: Tangie on 2010 May 04, 11:02:01
I wouldn't feel too badly about it, really. It happened because I decided to try the Dragons Dance thingie{...}
I'm still dumbfounded that people instantaneously asked about the Dragons' Dance but never ... as Zorg said: "I hate warriors, too narrow-minded. I'll tell you what I do like though: a killer, a dyed-in-the-wool killer. Cold blooded, clean, methodical and thorough. Now a real killer, when he picked up the ZF-1, would've immediately asked about the little red button on the bottom of the gun."
airilina:
ShowScoredBCMVictims works. It makes sense, especially when trying to configure the Sustain-O-Mat. FYI, I had a sim with FaS1200. Is it supposed to be that high?
What I'd like to know is how exactly a sim's score becomes that of a Redneck. I have one sim whose score is 50. She has a FaS of 500, which is her only high number. Edit: I was rushed when I wrote this earlier, so let me rephrase... I'm interested to know exactly what data churns out the overall score. I have three females who are 50s, two 12s and one 1. But what does the 50 represent? A sim who is flirty, low FiS, high FaS, etc.? Or is it just a random number and they just by chance hit on it?
Is it also possible to configure the Sustain-O-Mat with regards to the financial score? Last 'hood I used BCM on I had lots of poor families who would overstuff the houses, and only the men could work with any regularity. I like how your scoring system takes into account "this" first and "that" later, and I think that taking a good financial score into consideration could influence the decision to have more babies. (Of course, if this is already into effect and I just haven't played with it long enough to see it, I do apologize and thank you in advance.)
Also, I would just like to add that I really like the way you changed the Raw Data. It's much easier to read, along with the fact that I get a much better snapshot of what my population looks like, e.g. more females vs. males, not enough cribs, etc.
Edit: Sustain-O-Poll shows thumbnails of women who are pregnant and the father, but there are no names, words, etc. When I mouse over the thumbnails they do not mention who the women are, so I didn't automatically know them since I haven't played them. I wasn't sure if that was supposed to happen.
Buzzler:
Updated to Version 9.1.
Quote from: airilina on 2010 May 26, 19:44:52
FYI, I had a sim with FaS1200. Is it supposed to be that high?
No, I'ts supposed to be capped. It is now.
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What I'd like to know is how exactly a sim's score becomes that of a Redneck. I have one sim whose score is 50. She has a FaS of 500, which is her only high number. Edit: I was rushed when I wrote this earlier, so let me rephrase... I'm interested to know exactly what data churns out the overall score. I have three females who are 50s, two 12s and one 1. But what does the 50 represent? A sim who is flirty, low FiS, high FaS, etc.? Or is it just a random number and they just by chance hit on it?
The number itself is in fact random. You can change it in the configuration section of the pie menu. 50 seemed to work well, since most unplayed sims score pretty low. The question whether a sim is qualified to be a redneck is not random, though. There are 6 clues right now: 1. low net worth ((lot cost + family funds) divided by number of sims in the household); 2. less beds than sims in the household; 3. job level of 2 or lower; 3. no sim in the household has a job level higher than 4; 4. 3 siblings or more; 5. 3 children or more;
If 4 or more clues are true, the sim gets the redneck score. I admit it's kinda crude right now. I would appreciate suggestions on how to improve it.
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Is it also possible to configure the Sustain-O-Mat with regards to the financial score?
There's a lot of variance in the financial score and it had a tendency to dominate the total score at first. I changed the weighting then. FiS and JS are weighted onefold, FaS is weighted twofold, and wishscore is weighted threefold. The age score gets applied to the mean of these scores. That makes sense to me. I think money alone won't make anyone wish for offspring.
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Last 'hood I used BCM on I had lots of poor families who would overstuff the houses, and only the men could work with any regularity. I like how your scoring system takes into account "this" first and "that" later, and I think that taking a good financial score into consideration could influence the decision to have more babies.
Poor sims in overstuffed houses should automatically score lower, since their net worth is lower, their job score tends to be lower, they lack beds and cribs etc. On the other hand, I didn't want the scoring system to score rich sims higher per se. The score is supposed to represent the possibility of a sim to have a child now. We all know that poor families breed just the same, right? Often more, since they tend to place more value on family than on personal (work-related) development. It made sense to me in the 'hoods I tested it in. You tell me, if it makes sense in your 'hood.
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Edit: Sustain-O-Poll shows thumbnails of women who are pregnant and the father, but there are no names, words, etc. When I mouse over the thumbnails they do not mention who the women are, so I didn't automatically know them since I haven't played them. I wasn't sure if that was supposed to happen.
No, this was not supposed to happen. The complete message string was right there, but I forgot to pass it to the notifier instead of the empty placeholder, which was just there to shut the compiler up. It is fixed now.
airilina:
Quote from: Buzzler on 2010 May 27, 05:43:40
The question whether a sim is qualified to be a redneck is not random, though. There are 6 clues right now: 1. low net worth ((lot cost + family funds) divided by number of sims in the household); 2. less beds than sims in the household; 3. job level of 2 or lower; 3. no sim in the household has a job level higher than 4; 4. 3 siblings or more; 5. 3 children or more;
If 4 or more clues are true, the sim gets the redneck score. I admit it's kinda crude right now. I would appreciate suggestions on how to improve it.
It might be too easy with what you have currently for a sim to be considered a redneck. For example, a new couple who married and lived in the parents' house finally move into their own. Usually the game moves them into a house with no pin money (clue 1). They are young, so they have low level jobs (clue 3 and 4), and one of them may have three siblings. They could be rednecks based on the math, but they could also be workaholics, athletic, ambitious, etc.
Is there any way to use traits as part of the equation? I envision a redneck with much of the above and also someone who is a couch potato or slob, and maybe party animal (they love that liquor). If that is possible, perhaps the threshold could be raised to five or more clues.
Of course, I'm just throwing out some ideas. I intend on tweaking the scoring system for now to see what works best for me.
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We all know that poor families breed just the same, right? Often more, since they tend to place more value on family than on personal (work-related) development.
Well, yes, that is true.
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It made sense to me in the 'hoods I tested it in. You tell me, if it makes sense in your 'hood.
Put that way, that does make sense and that is how my 'hood operated. It just so happened that the 'hood I first ran the BCM on had a more genteel flavor to it. I thought that more money would make it at least easier on families to sustain several children. However, the way it works currently is more realistic.
Edit: Raw data says I have six pregnancies. Sustain-o-Poll only shows two couples. Should it be showing all six?
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