question about the death of a Chosen sim, when the family wasn't being played
minonda:
Quote from: J. M. Pescado on 2009 August 21, 00:59:59
I think your fundamental issue is that you still want this game to be TS2. That is really not how it works. While I have added a few options to allow you to emulate a more TS2-style, this is still TS3, and the entire point of TS3 is the unified time and world, so you cannot simply entirely FREEZE a sim in its tracks like a TS2 save. You can configure the aging to behave like TS2, but microscopic events like actions will simply march on anyway, as part of the Open World thing, because a sim cannot simultaneously be frozen in its tracks in its house, AND visit you, like in TS2.
I guess that's it, I want it to behave like TS2, and didn't realize that even without story progression TS3 was a different game. I thought it was TS2 with the option having things happen that the player does not initiate, i.e. story progression.
edalbformat:
I have nothing against the way things happens to other Sims independent of your interaction but it is just that TS3 is simply killing the previous attachment that we had to our Sims, the entire hood, where we could follow each story individually. Now it is much more "I choose my favourite and give a damn for the others". It is particularly bad for me as I'm a recognized Associal. I play TS to simulate sort of connection to somewhat humain. The way it is, it aggravates my nature once it is adding more disruption to my own personality that is not recommended but unfortunately already irreversible.
minonda:
Quote from: edalbformat on 2009 August 21, 09:49:48
I have nothing against the way things happens to other Sims independent of your interaction but it is just that TS3 is simply killing the previous attachment that we had to our Sims, the entire hood, where we could follow each story individually.
Have you installed the swesome mod? You won't feel that way if you install the mod. For me, with the addition of the awesome mod, I am the one driving the story. When I stop playing a family for a while and then begin playing them again, things are basically as they were when I left them, except that their food is spoiled and one of them is off talking to someone in town. If you haven't installed the mod, you should, because you will feel like you're playings sims the way you used to.
The death I mentioned above is still puzzling because I have two chosen elder sims who I haven't played in about a month but they're still alive. Shouldn't they have died by now, even though I haven't played them?
J. M. Pescado:
Quote from: edalbformat on 2009 August 21, 09:49:48
I have nothing against the way things happens to other Sims independent of your interaction but it is just that TS3 is simply killing the previous attachment that we had to our Sims, the entire hood, where we could follow each story individually. Now it is much more "I choose my favourite and give a damn for the others".
Yeah, I had that distinct sensation of severe alienation from the rest of the neighborhood when I first started with stock TS3. It became intolerable. So I made AwesomeMod, and gradually that sensation has been stripped away. Now that we can follow everything that is going on through a proper God's Eye view instead of a constricted viewpoint of a single sim fambly, and can easily direct actions on a neighborhood-wide level, it is starting to capture the sort of feel I had in TS2 when I took up "lot play" instead of "single fambly play".
edalbformat:
Minonda, the death of an elder is not a consequence of a fix number of days, but the lifespan can be increased by gaming factors, as for example, if you elder Sim uses to jog or do any kind of fitness activity it can add some or many days to the life of your elder. The logic of the game is that each age has a counting down up to the next age phase. The elder starts counting progressively and there's not a dead end. I had elders that became more than 100 just because they were fit or have accomplished several positive experiences that you can read in their lifetime points (the one you can buy rewards). When they die, the game considers how many points they have in lifetimehappiness even to choose which tombstone they will get.
Pescado, yeah, I hope EA will continue to consider that we buy the game because we like our Sims. If we cannot make any distinction on their life style or cannot identify ourselves with any of them, it is the same as observing an aquarium - it is fun but fishes don't use to irritate the watchers.
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