Indy Stone Mod development stops - News at 9

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Regina:
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Maybe I'm in the minority here, but I actually don't hate the crib/bed requirement in ASM.
Um, no, you're not the ONLY one here and I'm doing an arm pump and a resounding YES! YES! YES! over it!

Okay, now before I offer my head up to the chopping block to everyone who hates this (you can execute me later) I'll explain why it was I suggested this in the IndieStone forum.

I set up a Legacy family on a Sunset Valley map, everything in the default state EXCEPT the former Sims, which I obliterated with AM. At that point, ISM and AM couldn't do their thing together, so I played my Sim with AM running for several Sim days and every couple of days I would check for homeless families and move them in.  It took some tweaking on my part, making sure appropriate housing was available for these families then using the familyfunds cheat to get them the money they needed to move in to their new homes then I switched over to using ISM to keep the town alive (this was before ISM and AM could run together) and turned off immigration. All was going REALLY, REALLY well UNTIL certain of these Sim families started reproducing. I have a habit of moving single Sims into starter houses, married couples into larger houses that will accommodate having children, etc.  The problem came in when the single Sims started getting married and having families.  A lot of these other families are friends with my Legacy family and it also helps for these other families to have children for potential mates within the One Fambly.  Since these families are friends with the Fambly I play in that town, I occasionally have Sims I'm playing visit their friends and of course there's the whole "so and so would like to go over to whats-his-name's house after school" messages.  What I ran into under these circumstances were that my visiting Sims could often not even get into the house because while I had my back turned, these couples living in one-bedroom houses were having three or four kids, and my visiting Sim couldn't even get in the doorway!

To my mind it isn't that big of a deal to put in appropriate housing and make sure there is at least one crib in a house where families are going to live.  As someone mentioned a while ago nearly all of the default houses that come in the towns aren't even suitable for families, so I'm all the time tearing down and building or plopping new houses, and when I do that I add the number of beds and cribs that are suitable for the house size.  At the same time, I can understand why this bothers other people. I am into mostly playing the one Fambly but doing a bit of micro-managing on the side doesn't bother me--in fact, I much prefer it to not.  I want the towns I play to evolve into MY towns and not what EA shipped with the game.  That alone means much building and customization goes on during my play time when I'm not actively playing the Fambly.

Ideally for me single Sims start out in starter houses. They get married and move into a larger house (they do, at least with ISM, combine their funds when they marry so it doesn't make sense they stay in a tiny house when there's a larger one down the street empty, and once in a while a newly married couple will move to a larger house).  With AM no family can move into a house that doesn't have adequate bed space, so it made perfect sense to me for them not to be able to have children if there are no cribs in the house. It gives me a way to fairly simple way to quickly apply birth control on families that I think need it (they already have more kids than they can support, they're close to being elders and will leave orphans when they die, etc.).

I'm just wishing I was in a position to actually play today and try the new AS. I've been too busy with other things this past week and haven't even started my game for at least six days.

I'll now offer my head for the chopping block for all of you who are hating the mandatory crib thing and will also add to the requests for your sake that it be made optional. It's something I need to save some of the little sanity I have left, but it's also something that will no doubt drive a lot of others insane.

Motoki:
To me it is a big deal. It's forcing people to play in a manner which they don't want to play the game. I don't want to mess with the other houses. If someone wants to make a redux neighborhood with cribs (and while they're at it, just better houses in general) I will happily download it, but it's not something I want to be bothered with. He's modifying the game in way that really should have the neighborhood set up in a different way and I don't want to be the one to have to set it up.

If it means dingoes eat some of the damned babies so I don't have to be arsed with this crib nonsense then fine. Have it at dingoes. I support you. I just want the neighborhood to take care of itself while I play the one family and not have to run around playing Sim City mayor.

Kyna:
I think that most of us who are against the mandatory crib thing are looking to have it made optional, not to be removed altogether.

I get that some people like to spend a week or more setting up their neighbourhood to be exactly right before they actually start playing.  I'm not one of them.  I want to create a sim (or family, or a bunch of families, depending on what I feel like playing), place them on a lot, and then get straight into playing the game.

With TS2 I used to make all my own townies, downtownies, dormies, social townies, hobby mavens, vacation townies, locals & NPCs.  I would put the townies/downtownies into jobs, give them appropriate skills, give them sexual preferences, make sure all the non-playables were dressed reasonably and give some of them turn-on features such as glasses or facial hair or makeup.  If I'd known how, I would have saved these background sims to templates so that I didn't have to keep repeating the process every time I started a new hood.

Setting up the sims who existed primarily as background for my playable sims in TS2 wasn't fun for me.  It was a tedious chore that cut into my actual game playing time.  It's not a chore I care to repeat in TS3.  I just want to place & play without a lot of fiddling around getting the 'hood exactly right.  This is why I have a story mode mod in my game (ISM once it was compatible with AM, now switched to ASM) - to do the tedious background stuff for me.

So yeah, it'd be great if the crib thing could be made optional.

Solmyr:
A compromise could be allowing non-played families to have one baby without a crib, and then needing a crib to have more. Give us an announcement "so and so just had a baby, they need a crib!" so we can go and edit their house if we want them to continue reproducing.

Regina:
I guess having this at the bottom of my post probably made it pretty near invisible:
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and will also add to the requests for your sake that it be made optional.

I enjoy a particular play style that appears to be a hybrid between what a lot of people play. I would never want to enforce my play style on anyone else.

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