Indy Stone Mod development stops - News at 9
Motoki:
Quote from: Doc Doofus on 2009 August 08, 11:54:47
Quote
The 300k to 100k thing, I suppose I agree, but I'm not as upset about it.
I think I mainly noticed because it was the Goths. Or maybe it was 200k to 100k. In any case, the home they moved to was much crappier and I could find no particular logical reason for the move.
@Pes: Does ancestral home still apply to ASM? I'd imagine it does but just checking.
As for the initial movement, I don't mind if it's to get the neighborhood to operate according to a logical ruleset and is only temporary until it can achieve some sort of stasis.
Quote from: jwaas on 2009 August 08, 15:44:37
If the 0100 lag is all I have to put up with to stop this nonsense (and said lag is much better than it was the last time I ran the AwesomeMod), plus I can have my no-CD crack and be able to edit Puddings in CAS, for now I consider it worth the tradeoff.
The 1am lag should only happen now if you run with both ASM and ISM off and use the default EAxis story mode with awesomemod. Both ASM and ISM stagger movement and don't do it all at 1am. They also don't move quite as much as the EAxis does, but ISM definitely moves a bit more tha ASM.
jwaas:
Quote from: Motoki on 2009 August 08, 16:59:57
The 1am lag should only happen now if you run with both ASM and ISM off and use the default EAxis story mode with awesomemod. Both ASM and ISM stagger movement and don't do it all at 1am. They also don't move quite as much as the EAxis does, but ISM definitely moves a bit more than ASM.
In that case, I'll turn on Awesome story mode too. From reading the beta-testing thread, it seems the only issues so far are the cribs thing (which I may or may not care about) and the Sims-standing-around-complaining-about-motives thing (of which there's always some anyway, even in a vanilla game).
ETA: Didn't work, I had it completely hang on me after doing nothing I thought particularly special. Unfortunately I couldn't get a saved game file for examination as even the side-scrolling was completely dead. I'll revert back to both ISM and ASM disabled with the remainder of the AwesomeMod on, and go back to lurk mode.
uknortherner:
Stupid question here:
Is ASM now actually integrated into Awesomemod or is it still a separate driver?
cheriem:
Integrated
uknortherner:
Great. In that case, I'll give it another shot then. The last time I tried it, it threw up a load of "fragrant error" messages, pointing to a nonexistent driver.
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