Awesome Story Driver Beta-Testing reports
Motoki:
Quote from: J. M. Pescado on 2009 August 09, 11:22:52
Too bad :( I know you could have really enhanced the gameplay.
It's possible, but I didn't get in on the entire Oblivion engine scene, so there's no point in being late to the party.
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Oh hell people are still modding for Morrowind even. Have done some nice things with that moldy oldy engine too, features it never was able to do.
Oblivion and Fallout are decent games. They could use a little more life and pizazz, changing some of the dumb stuff about them bla bla.
I've always wanted a game that was kind of a hybrid of Sims and RPG. One of the old Dragon Quest RPGs did a store sim that was a grossly simplified OFB before OFB as part of its game (you go questing and have the wife run the store or you can take over; can sell stuff you found etc), and Morrowind did the build the Raven Rock town scenario, which I guess is technically more Sim City than Sims. Oblivion and Morrowind tracks your relationship with npcs, Fable games let you play house to a limited degree, etc.
It's been done in tiny bits and pieces here and there but nobody every really took the ball and ran with it.
/off topic
The crib thing seems hotly contested and rightly so! :P It's still an annoyance for those of us who don't wish to engage in town maintenance and management. There are few cribs in Sunset Valley and none in Riverview.
I dunno, I would take a little chance of dingos eating babies if it meant I didn't have to place a damned crib in every house by hand. :P
simwit:
Of course I agree with everyone who wants the crib requirement law to be abolished. I think we should join a potest at city hall. I'll bring Droopy, but he won't be complaining, because he's so happy. ;D
Unfortunately, I don't think El Presidente would show much respect for the angry mob outside. I think we would all be rounded up, horribly tortured, and finally executed.
But please don't hurt Droopy, Mr. President. :'(
Solmyr:
To prevent baby overpopulation you could perhaps code a child limit beyond which parents won't go... say 1-2 kids normally, up to 5 if they have Family-Oriented trait or Surrounded by Family LTW, or zero if they have Dislikes Children.
Enelen:
Could someone clue me in, if the spawning actually works in the latest-newest AM, or not? I don't get spawning messages, but I get freezes, so that can mean anything :) I tried to switch to IS in game, but what I got was IS enabled: true, ASM enabled: true, and Any Story Mode working: false :( I've read that the spawning is not coded in, then I've read that it's working with cribs, but I haven't seen any baby action yet. So: yes or no?
J. M. Pescado:
Quote from: Bouncing Pink Ball on 2009 August 09, 12:06:43
Now for an actual report on gameplay; I'm not saying this is absolutely ASDbeta related, but my game has frozen twice, requiring closing via task manager, immediately after clicking the X on an alert about sim whoever having no victims for romance.
I think the X is unrelated, because the dialogs tend to have a significant in-game delay, computerwise: By the time the dialog has appeared, the event in question has long since passed. However, you should reupdate, as many of these issues have been fixed.
Quote from: Motoki on 2009 August 09, 17:49:34
Oh hell people are still modding for Morrowind even. Have done some nice things with that moldy oldy engine too, features it never was able to do.
Oblivion and Fallout are decent games. They could use a little more life and pizazz, changing some of the dumb stuff about them bla bla.
This may be true, but all the important stuff has been done already. That, and I tend to have little interest in modding such games. Frankly, I'm not normally into modding things at all. It really requires that a certain threshold of frustration be crossed before it gets to that point, and that is just never reached in a game which has an end. No matter how irritating some stupidities are, when the game *ENDS* anyway, I just can't be bothered to care. Sims is unique in that there's no defined goal and no ending, which is why I can play long enough to reach the level of requisite irritation to motivate me to take action. Otherwise I just kinda bull through to the end and call it a day, or flat out lose interest. That, and I have a fundamental aversion to being a late entrant in anything.
Quote from: Motoki on 2009 August 09, 17:49:34
The crib thing seems hotly contested and rightly so! :P It's still an annoyance for those of us who don't wish to engage in town maintenance and management. There are few cribs in Sunset Valley and none in Riverview.
I dunno, I would take a little chance of dingos eating babies if it meant I didn't have to place a damned crib in every house by hand. :P
Mmm. Dingos.
Quote from: Enelen on 2009 August 09, 18:09:18
Could someone clue me in, if the spawning actually works in the latest-newest AM, or not? I don't get spawning messages, but I get freezes, so that can mean anything :) I tried to switch to IS in game, but what I got was IS enabled: true, ASM enabled: true, and Any Story Mode working: false :( I've read that the spawning is not coded in, then I've read that it's working with cribs, but I haven't seen any baby action yet. So: yes or no?
With a project in motion, always go with the most recently dated report. Also, most of your bugs are oldversion issues.
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