Awesome Story Driver Beta-Testing reports

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spatdrastik:
Penalties for no cribs is a good idea, there should be a chance that if a baby is outside it is eaten by dingos, or kidnapped by a homeless bum female with the family oriented and evil traits. Toddlers might also be kidnapped...if a next door neighbor has a swimming pool They might wander over there and drown...Maybe families without cribs living near sims with the family oriented and good traits or is in law enforcement would have child protective services called on them and the kids would end up in the adoption pool. There are alot of interesting possibilities here (as long as it's not automatic...It shouldn't FORCE placing cribs, but if a child is born to inactives you have some interest in then there is incentive to do so)

Motoki:
Quote from: J. M. Pescado on 2009 August 09, 18:13:52

This may be true, but all the important stuff has been done already. That, and I tend to have little interest in modding such games. Frankly, I'm not normally into modding things at all. It really requires that a certain threshold of frustration be crossed before it gets to that point, and that is just never reached in a game which has an end. No matter how irritating some stupidities are, when the game *ENDS* anyway, I just can't be bothered to care. Sims is unique in that there's no defined goal and no ending, which is why I can play long enough to reach the level of requisite irritation to motivate me to take action. Otherwise I just kinda bull through to the end and call it a day, or flat out lose interest. That, and I have a fundamental aversion to being a late entrant in anything.


For what its worth, the Elder Scrolls games don't really end per say, you just complete the main quest and it, like all the quests, has an end, but the game itself doesn't. You can still go and do any other quests you haven't already done, add mods, go huntings, annoy npcs, buy a house bla bla. Not much really changes, you aren't getting any huge world wide scenarios anymore, mostly it's just npcs go about their business etc, world runs business as usual. Same shit different day.

Actually it's a lot like The Sims in that regard. With both once I have no scenarios to run it gets boring after a while and I just start feeling like a hamster on a wheel.

J. M. Pescado:
Yeah, but with Sims, you can watch them behave like bastards towards each other and be amused by them, whereas with Oblivious, well, they are just oblivious.

Motoki:
Quote from: J. M. Pescado on 2009 August 09, 18:43:30

Yeah, but with Sims, you can watch them behave like bastards towards each other and be amused by them, whereas with Oblivious, well, they are just oblivious.


Well you can insult them. Or better yet kill them. It's much easier to kill people in that game.

I remember reading this post about a guy who played Oblivion drunk and woke up the next morning to find he had slaughtered most of the population, heh.

simwit:
Well, while you guys are going off topic about RPG games, I'd like to chime in that I rarely like them. But I've had a lot of fun with Neverwinter Nights 2 (and two expansions) even thoug I'm not so good at the combat part of it.

My favorite one is Mass Effect, however, probably because the combat system is a third person shooter. I must have played that game about 15 times in a row, lol. Who wouldn't want to have sex with a blue chick anyway?

(Or a blue ghost, for that matter, Motoki.)

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