Work/school zergswarms and game performance

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Swiftgold:
Though the bar moves while they're waiting outside, any opportunities that are supposed to finish upon going to school don't until they're actually in the building, as I learned last night. I turned off the clipping avoidance hoping it would get all the kids in the building, but there's still a huge pileup of them until 12:00 at least. There's some sort of precedence thing because they will all stand and wait for one particular kid to get his ass in gear and move through the door before proceeding, no matter if there's a huge bunch of empty space and no one in the way for someone else to go. I don't care so much because at least they're going to school now, but, still. In my Riverview Indie wolfing run, before these latest couple of updates, I'd have kids go to school and end up playing on the playground all day when they got tired of waiting outside. That neighborhood is full of neurotic, insane, evil, inappropriate, etc. Sims now because they all failed school so very hard.

Also, there's a door at the back of the school building but it's apparently only a facade... I wonder if it's possible to make that an entrance too, somehow, though teleporting in is definitely no worse than the teleporting cars and bikes.

pbox:
Quote from: neder on 2009 August 07, 16:36:21

Quote from: Tangie on 2009 August 07, 01:57:12

I have never actually looked at the school to see if they're getting stuck. If you don't actually look, you don't have problems.

I have to disagree on this point.
I am experiencing school zergswarm clusterfucking and intentionally avoid viewing the school while it's happening.
When I click the portraits of my school-age sims, the dropdown progress bar advances normally once 9AM hits.
Their actual performance bar(in the "job" tab) doesn't actually start moving until around noon, when it finally shows them as "Learning!" instead of "going to school."


I believe having them selected amounts to the same thing as looking in that case -- they're being run on high detail simulation. In my game it's the same with sims who still have stuff in their queue when unselected -- as long as they do what is queued up, they're on high res.


I have a question re. the CarLimo .. what car exactly is that? On what occasions is it being generated? Asking because I seem to have *no* CarLimos (when checking with the flushy toilet). Not one. Could this be because I have none of the rabbitholes? Or is it perhaps a sign of upcoming trouble (cars being blackholed somehow, or something)? I'm on 1.2.7 with an old Awesome that doesn't yet have this feature, so they can't have been auto-flushed by AM.

twallan:
Quote from: pbox on 2009 August 07, 18:07:27

I have a question re. the CarLimo .. what car exactly is that? On what occasions is it being generated? Asking because I seem to have *no* CarLimos (when checking with the flushy toilet). Not one. Could this be because I have none of the rabbitholes? Or is it perhaps a sign of upcoming trouble (cars being blackholed somehow, or something)? I'm on 1.2.7 with an old Awesome that doesn't yet have this feature, so they can't have been auto-flushed by AM.


As far as I can tell the "CarLimo" issue is generated by an improper cleanup after using a Limo for carpooling.

If none of your sims use a Limo as their carpool vehicle, then you will probably not encounter the issue.

Good Day. :)

neder:
Quote

Is this AM forcing the issue for the sake of realism though or default game behavior? I've never noticed such things on the default EAxis story mode, they just sort of go and I never see them actually walk in.
I never noticed it before AM, but back then my hood only had the premade townies and one or two playables- possibly not enough to cause the issue.
Quote

I believe having them selected amounts to the same thing as looking in that case -- they're being run on high detail simulation. In my game it's the same with sims who still have stuff in their queue when unselected -- as long as they do what is queued up, they're on high res.
Sure, but now we're talking about Schroedinger's students. If I'm not watching them, are they in school or not? When I click on them, anytime before noonish anyway, it shows that they're definitely not. Perhaps if I just ignored them from 9AM until 2-3PM their progress bars would fill just fine. If that's the case, then Heisenberg provides a more appropriate metaphor, because the very act of seeing if they're in school must boot them out. But in order to be booted out, they must have been in school to begin with and the progress bar shows they clearly are not. However, that's exactly what you would expect and I know that, so the poison must definitely be in the glass in front of me!

I guess I'm off to make more observations (and perhaps get involved in a land war in Asia).

cheriem:
BTW, just have to poke my nose in and giggle at the Princess Bride references in the post above....

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