Work/school zergswarms and game performance

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Buzzler:
What are you experiences regarding the token-based get-sims-sqeezed-into-rabid-hole-thing? For me there's only a little time improvement at the school (apart from the fact there's no shoving anymore). Everywhere else (the Bistro especially) iit's actually gotten worse...

Quote from: Tangie on 2009 August 06, 01:15:12

I installed the new patch and newest AM on Monday, and the update went fine (all that worrying for nothing!). However, I am also experiencing the terrible lag now.
Try updating AM again, there's already a new version. I only noticed a little difference (could be voodoo though) but people with slower rigs told me the perfomance has improved noticeably.

I have a hunch that there's a something like a hard junction between playable and non-playable perfomance. If your're above that you're well and it really doesn't make that much of a difference how fast your rig is but below that the gaming experience is just plain horrible no matter how resistant to low frame rates you might be.

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I realize these are two big issues and are part of the problem, but the bottom line is that the slowness wasn't much of an issue until I updated to the newest patch and AM, soooo...Coincidence?
Just for testing take the AM out and see what happens. For me perfomance degraded with the patch and degraded further with the AM for the patched game. Yet I still have no idea what's causing this long term perfomance degradation and I wouldn't even bet that Pescado could tell what he did or even if he did anything to affect perfomance...

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If anyone has any other ideas to share on what I can try to fix the gawdawful time warp I would appreciate it. I guess I could try nuking half my town and see if that makes any improvements, but I am wondering if all the pushing to get all the sims in the neighborhood to actually DO things is what's making my system slow to a crawl? Or is this just a common problem with older 'hoods?
I'm pretty much certain that older 'hoods are just slowing down. As for now I'm unaware of any possible ideas known to share. There's no harm in testing whether your game perfomance improves if you show your townfolks your bad side (just save your game to a different slot bevore that - should be obvious but you never know). Please post your findings. As I said population size has no perfomance impact for me but that could be due to the fact my CPU is pretty fast.

Quote from: varmint on 2009 August 06, 03:08:05

Tangie, have you tried the 'towderelicts' console command in the newest builds of AM? I find it hard to believe that you had no cars to clean up in an old neighborhood{...}
The new AM does a good job in nuking stuck limos. I already had ~200 stuck limos in my 'hood again and was just waiting for a good moment to flush them, then the update came and beat me to it.

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On another note, does anyone know what it is that controls whether the 'hour til carpool' alarm goes off? {...} I've saved a game at 4 in the sim-morning and run it over and over and over to check the alarms, and half the time it goes off, half the time it doesn't, even if I perform the same sequence of actions on the same clock speed. Weird.
I had that feeling the alarm wasn't going off every time but I thought it was just me clicking away the notifications and forgetting about it a second later...  ;D I'll have to check but I'm almost positive that it's far from "half of the time" for me though.

Tangie:
Thanks for all the feedback. I did try towderelects but I got an unknown command. AM had been running awhile before I DL the stand-alone toilet, so maybe the car/limos had already been purged by that time?

I have never actually looked at the school to see if they're getting stuck. If you don't actually look, you don't have problems. The game was not designed to have an entire neigborhood of kids get in the school building in a short time frame. It will all happen "off camera" as long as you don't peek! (This reminds me of the movie Raiders of the Lost Ark, and Indy saying "Don't look, Marian!" when the Germans opened the Ark). If I did look, I have no doubt it would be just as excruciating as the way they are (NOT) moving around the house.
 
Just to update the speed thing further, last night I DL the newest AM but didn't install. Took the old out (without replacing, played w/o AM at all) and opened the same game and played for awhile after work today, and it was slightly better speed-wise but still very slow. So I got out of that game and started playing the McDermotts' (the "farmer" family) in Riverview to see how a new game would play. It still was a little slow. I sent Maximus (the teen) to pee at 7:30am on game day two and by the time he was actually out in front of the house running to the bus it was 9:30am. Two hours just to pee, OMG. Then at exactly 3PM game time, I had a hard freeze (nothing responded AT ALL) and had to close down via task manager. This was without AM at all, mind you. Then I added the newest AM back in but I'll have to wait until after work tomorow to play around some more to see what happens with it in, and how that compares. I also haven't tried reducing the size of my original 'hood yet to see how that affects game play. I'll post more after I try some additional stuff, including going back to the original game and trying the towderelects command again with the newest AM installed.

Kyna:
Quote from: Tangie on 2009 August 07, 01:57:12

Thanks for all the feedback. I did try towderelects but I got an unknown command. AM had been running awhile before I DL the stand-alone toilet, so maybe the car/limos had already been purged by that time?


Well, you would if you typed towderelects.  Try spelling it correctly, towderelicts works in my game.

neder:
Quote from: Tangie on 2009 August 07, 01:57:12

I have never actually looked at the school to see if they're getting stuck. If you don't actually look, you don't have problems. The game was not designed to have an entire neigborhood of kids get in the school building in a short time frame. It will all happen "off camera" as long as you don't peek!

I have to disagree on this point.
I am experiencing school zergswarm clusterfucking and intentionally avoid viewing the school while it's happening.
When I click the portraits of my school-age sims, the dropdown progress bar advances normally once 9AM hits.
Their actual performance bar(in the "job" tab) doesn't actually start moving until around noon, when it finally shows them as "Learning!" instead of "going to school." (They take no school performance hits as long as they make it onto the bus and into the crowd at the gates).
Even though the game should just teleport them into the building if you're not looking - hell, even if you are, I mean, what an arbitrary place to suddenly demand realism- I think it still insists on stuffing them in there one by one.

Motoki:
Quote from: neder on 2009 August 07, 16:36:21

Quote from: Tangie on 2009 August 07, 01:57:12

I have never actually looked at the school to see if they're getting stuck. If you don't actually look, you don't have problems. The game was not designed to have an entire neigborhood of kids get in the school building in a short time frame. It will all happen "off camera" as long as you don't peek!

I have to disagree on this point.
I am experiencing school zergswarm clusterfucking and intentionally avoid viewing the school while it's happening.
When I click the portraits of my school-age sims, the dropdown progress bar advances normally once 9AM hits.
Their actual performance bar(in the "job" tab) doesn't actually start moving until around noon, when it finally shows them as "Learning!" instead of "going to school." (They take no school performance hits as long as they make it onto the bus and into the crowd at the gates).
Even though the game should just teleport them into the building if you're not looking - hell, even if you are, I mean, what an arbitrary place to suddenly demand realism- I think it still insists on stuffing them in there one by one.


Is this AM forcing the issue for the sake of realism though or default game behavior? I've never noticed such things on the default EAxis story mode, they just sort of go and I never see them actually walk in.

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