EA patch notes lie

<< < (2/4) > >>

Zazazu:
Mine are active in town, but they always have been. They just have a tendency to stand around in their front yards. The patch did not fix that. I've rehabbed three townie houses so far and after plopping the households back into their shiny digs, they just stand in the front yard most of the time, except when going to work/school, or the rare time at night when they decide to go inside.

moondance:
Oh, mine are active, but if I select, for instance, a random sim in the park playing chess, about half the time I will find that that particular sim is skipping work, hungry, has to pee, and hates the outdoors. Then I switch to some random house and find a sim who has the day off, is in a great mood, and loves the outdoors, standing in the corner of her foyer staring at the wall.  It annoys me that the game doesn't do a better (more logical) job of choosing which sims to populate public areas.

That Eighties Guy:
All I can think of is the Truman Show (Movie with Jim Carrey) where it's all a fake city. Smiling people, happy lives.
Lies, I tell you.

SimsSandra:
Since I applied the new patch -- strange things are happening with my Sims -- they are constantly getting stuck -- can't get out of their own house unless I direct them room by room to the door... so they miss the carpool/schoolbus, etc...  I still have my Awesome mod which stopped this nonsense before -- Is anyone else seeing this???  Do I need to remove my mod and reapply it....  I don't trust EA's story progression yet... so want to keep the mod....

Happy Simming...

Sims3Sandra

Enelen:
I had the route failing with the patch and the first compatible AM, but now it seems to work normally, even though Pescado didn't write anything about solving route failing, just the not aging.

As for my townies: they are acting like usual, doing their stuff. I don't think I've ever seen them standing in one place doing nothing, not even when quickly swapping places: by the time everything renders, everyone is moving. Now that I halved the dynamic avoidance numbers in that ini file - somebody posted this solution here somewhere - they don't even get stuck that often, they are mostly able to navigate around each other, at least they aren't worse than in TS2.

Navigation

[0] Message Index

[#] Next page

[*] Previous page