EA patch notes lie
Gastfyr:
Quote
Non-player Sim autonomy now runs more quickly for Sims on screen and nearby (neighbors won't spend time standing in their front yards or not moving on community lots)
However:
They do this all the time. Eventually, one or two will leave, but more will replace them. Dumbasses. (I have remodeled the SV central park bathrooms to avoid swarms of sims standing around peeing themselves which had become a huge problem in my game.)
They still stand around doing nothing, maybe just not for quite as long. eta: in this pic, they're not about to picknick, though that is how it appears. They just stood there for more than a sim hour and evenutally wandered a way.
I did see this for the first time, though:
Inactive sim autonomously napping on a parkbench.
My conclusion: whatever they did or tried to do, we still need MOAR of.
moondance:
I've occasionally seen them napping on park benches before, but not often. The thing is though, this sim was obviously dead tired, and quite smelly. She SHOULD have gone home. The game doesn't seem to allow them to attend to their needs, even if they were smart enough to. If the game decides it wants a particular sim to be in the park, or standing outside the hospital, etc., the sim has to do so. I'd much rather see sims at the park because they are in a good mood, love the outdoors or fishing, or (imagine!) rolled a wish to play guitar in the park and had sense enough to act on it.
Gastfyr:
I totally and completely agree with you, moondance. The game's stupid, random, and innapropriate pushes for inactives to do useless and senseless things is maddening.
Roflganger:
I've seen people complain about this, but I've never experienced in my game. Non-actives are constantly doing stuff in my game - reading, playing chess, jogging, etc. Maybe there's some bug that causes a pileup and AI commands don't get pushed, causing the issue above, but it's not "the way things are" in my experience.
Gus Smedstad:
I've never seen it either. Oh, sure, they're standing around doing nothing when I first switch to an area, but they immediately start doing their usual stupid stuff as soon as I'm watching.
Maybe it has to do with the number of processor cycles available for the brains of the townies?
- Gus
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