Breeding results in huge eyebags... ALWAYS - no matter what.

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GelatinousSubstance:
Quote from: Kandiedkate on 2009 July 28, 23:19:56

If, in fact, it was absolutely a CC issue (my game is alergic, whatever) would having only that one piece of makeup in my Downloads folder to prove streching truly affect anything? If so, then I'm willing to upload the package so you can show me.


There is a lack of understanding here, obviously.

So, are you saying that the bags only appear with that custom makeup and/or skin, which is why you had to use it to prove that there was stretching?

How do the Sims look without that CC makeup and skin. Please, post some pics.

EDIT because I rushed and want to avoid double-posting:

To humour your earlier request about the 4 offspring from those two Sims, I finally had some time, and here's the result.



Could you please do the same?

Kyna:
Quote from: Kandiedkate on 2009 July 28, 23:19:56

If, in fact, it was absolutely a CC issue (my game is alergic, whatever) would having only that one piece of makeup in my Downloads folder to prove streching truly affect anything? If so, then I'm willing to upload the package so you can show me.


If the only piece of CC you are using is "one piece of makeup" then why aren't your sims in Maxis skins?  Non-Maxis skins are CC too.

In the Maxis skin image in the first post there isn't a problem that anyone here can see.  There's no denying that the problem is readily apparent when the sims are in non-Maxis skins.  This is why we think the problem is CC (i.e. non-Maxis skins).  If the problem isn't CC (as you claim) then it should be just as obvious when your sims are using Maxis skins.

Jelenedra:
Exactly, if you're using CC skins to show off the eyebags, then try different CC skins, FFS. Try installing Enayla's Pixie skins and see if the eyebags still show up then. Once again, her earlier stuff had huge eyebags. CONSTANTLY. There is a reason why they got dumped my from my CC folder. I got tired of reloading the game if a baby was spawned with her older skins.

What we're trying to say is, there is nothing broken about your game, or your sims, it's the CC. Caused by a creator not testing her work on vastly different sims. That's why her newer skins (even her freaking weirdo gem skintones don't have this problem) because she got better at making skins. If you don't have her early work installed, when you clearly have CC skins in your game, then you're using someone that is suffering from her earlier mistakes of making the under eye area too detailed.

GelatinousSubstance:
CC makeup can be very poorly made as well, which is something else that's being used to show off the baggage. I've run into tons of whorishly made makeup throughout my Simming years that can also cause/accentuate/mimic this sort of stretching problem, even the heavier Maxis liner does this if I recall correctly (which I didn't use in that sample picture because the lighter one is more preferable).

Basically, Kandiedkate, until you actually show us this problem with the default skins and some decently made makeup, preferably the less noticeable ones, we're (or at least I am) going to believe that your problem is with poorly made CC.

The Sims are not perfect. Anyone who's ever made any effort to customize them on a Photoshop level knows this. There is stretching around the cranium, the eyes, under the cheekbones, near the front of the ear, several parts of the body, etc. This is why several people prefer CC (that's well made to compensate for this issue) to the Default skins and makeup (as well as the poorly made CC counterparts), and whatever else people have had issues with in the game. This is probably the main reason why no one is seeing a problem with the sims or your game, because they look the way Sims have looked since the release of TS2.

In other words: there is nothing wrong with them.

Jelenedra:
Take into consideration that I've had BABIES (which are all shaped the same, with none of the parents physical features visible except for eye bolor) with eyebags, should really tell you something. =p

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