Breeding results in huge eyebags... ALWAYS - no matter what.

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pbox:
I've never seen any random factors in TS2 (as in, kids suddelny having a completely dfferent nose/chin/cheekbones than either of their parents), but yes, normalisation does happen and may be the reason why eyebag 1 + eyebag 1 = eyebag 2.

J. M. Pescado:
Quote from: pbox on 2009 July 28, 11:34:50

I've never seen any random factors in TS2 (as in, kids suddelny having a completely dfferent nose/chin/cheekbones than either of their parents)
That's not what I meant. I mean that the EXISTING features are attached with some amount of fuzzfactor to them, so they are not quite perfectly copied.

Jelenedra:
You get blending of features in Sims 2. You get direct copies in Sims 3. =p

Problem is that the OP refuses to show us pictures of the parents. Simply the offsprings. It could be that one of the parents' eyelines are vastly different than the other and that's causing the issue. But considering that the problem IS NOT THAT VISIBLE WITH DIFFERENT SKIN TONES why should we bother to "fix" it. When the only problem is the skintone?

Like I said, *I* have had the same issues with some of Enayla's earlier skintones. Her more recent stuff DOES NOT HAVE THIS PROBLEM on the same sims. Considering that I can recognize the freaking eyebags down to the creator (or whoever copied Enayla's work and tried to pass it off as their own "blend") should tell you something about the problem.

Simsample:
Quote from: pbox on 2009 July 28, 11:34:50

I've never seen any random factors in TS2 (as in, kids suddelny having a completely dfferent nose/chin/cheekbones than either of their parents), but yes, normalisation does happen and may be the reason why eyebag 1 + eyebag 1 = eyebag 2.

I noticed a slight facial variation when breeding two identical sims to create a third. My avatar sim, for example, has slightly turned down mouth corners. However, if I make a male and female version of him in CAS and then create offspring, some have turned up mouth corners and some turned down mouth corners. It is very subtle, but could explain why someone could see a variation in features.

Kandiedkate:
Quote from: pbox on 2009 July 28, 11:29:17

I believe what the OP wants to know is why breeding face #1 with face #1 results in a face that is different from #1 (namely, has bigger eyebags) -- or rather, whether others are seeing the same effect or her game is broken. Which is a valid question IMHO, I wouldn't expect that either. I think she is basically just using those skins so that we can see the change in the face sculpt.


Extacly. Thank you so much. When I took out all genetic BS content I was able to see the streching by applying the eyeliner... If everyone is saying that its a problem with skins then why wasn't it resolved??? Also, if it's just a case of bad facial scuplt genetics then why did the exact same results appear from breeding face 5 with 12, face 19 with 13, face 4 with 1, etc of Oupe's, Pooklet's and Maxis templates - before and after removing each type of CC in turn?

If, in fact, it was absolutely a CC issue (my game is alergic, whatever) would having only that one piece of makeup in my Downloads folder to prove streching truly affect anything? If so, then I'm willing to upload the package so you can show me.

I'm reinstalling my game tonight, yet again. Raise your hand if you'd like pictures of every step of the trial and error porcess.  ;D

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