Story Progression, Lies and Propaganda from EA

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FrickinIdjit:
Quote from: Motoki on 2009 July 23, 17:41:06

What is the preferred method for uttlerly obliterating a sim so that it leaves nary a trace in the save file?
Quoted so the question won't get lost.  I'd like to know as well.

virgali:
Quote from: Motoki on 2009 July 23, 17:41:06

Overpopulation is an issue. I did an experiment starting a new hood, then destroying all humans, made a wolfrun character and run the game on speed 3 shortest life span with Indie Stone running silly fast event updates.

At first the game ran very very smoothly with no one in the hood. It seemed to run well for a while but Indie was working overtime moving in lots and lots of sims.

At some point my game started to run like ass. I tried lowering the resolution and turning down graphical settings and it did not help.

It seems that just like the number of sims on a lot, the number of sims in a town has a threshold beyond which your game will lag and be horridly slow. That threshold, like the sims on a lot threshold, probably varies based on system specs but it definitely does exist for everyone. Move enough sims into your neighborhood and your game is guaranteed to run like ass.

Indie does do random deaths but its very, very rare. I had one sim reported murdered for feeding ducks in gang territory. They feathered him.  :o

You can set Indie to Emigrate people out of the neighborhood but by default it is turned off.

I am not sure what a good solution is? Move outs? More random deaths? Having less houses in town so not as many sims can move in?

Quote from: J. M. Pescado on 2009 July 23, 10:43:00

Sims that are vaporized from the hood entirely don't age, and exist merely as a piece of dangling corrupt data because the EAxis deleter doesn't properly clean up after itself, something AwesomeMod fixes.


I have noticed that deleted sims still retain file data even with awesomemod. I evicted some doppelgangers then deleted them from the family clipboard supposedly forever every indiciation of them is gone. They are even off family trees. Yet one I poked around in the neighborhood workshop the save still has references to them.

What is the preferred method for uttlerly obliterating a sim so that it leaves nary a trace in the save file?


So the safest way to play is to be with storymode off? Note that I don't have awesomemod nor Indie.

twallan:
Quote from: Motoki on 2009 July 23, 17:41:06

Overpopulation is an issue. I did an experiment starting a new hood, then destroying all humans, made a wolfrun character and run the game on speed 3 shortest life span with Indie Stone running silly fast event updates.

At first the game ran very very smoothly with no one in the hood. It seemed to run well for a while but Indie was working overtime moving in lots and lots of sims.

At some point my game started to run like ass. I tried lowering the resolution and turning down graphical settings and it did not help.

It seems that just like the number of sims on a lot, the number of sims in a town has a threshold beyond which your game will lag and be horridly slow. That threshold, like the sims on a lot threshold, probably varies based on system specs but it definitely does exist for everyone. Move enough sims into your neighborhood and your game is guaranteed to run like ass.

Indie does do random deaths but its very, very rare. I had one sim reported murdered for feeding ducks in gang territory. They feathered him.  :o

You can set Indie to Emigrate people out of the neighborhood but by default it is turned off.

I am not sure what a good solution is? Move outs? More random deaths? Having less houses in town so not as many sims can move in?


I've been muddling through a lag issue with my town for the last week or so.  What I eventually found was there are some objects that like to hang around in the background and use up CPU time, even though they are essentially junk.

In my game, I found that I had 869 CarLimo objects running in the background.  After mass deleting them, my town of 123 sims significantly improved in speed, almost back to fresh town speed.  After a while the CarLimo objects start piling back up, but now I have a way of cleaning them out.

Quote from: Motoki on 2009 July 23, 17:41:06

I have noticed that deleted sims still retain file data even with awesomemod. I evicted some doppelgangers then deleted them from the family clipboard supposedly forever every indiciation of them is gone. They are even off family trees. Yet one I poked around in the neighborhood workshop the save still has references to them.


While I working through a lag issue with my game, as a test, I removed every sim from my town and bulldozed every lot.

The resulting save file was still 44MB in size.  The largest part of the file was the SNAP elements...  The face pictures and family photos for each sim that ever existed in my town.  These are retained for the genealogy, even though there was no one in town to access that data.

Good Day. :)

Zazazu:
Quote from: twallan on 2009 July 31, 03:19:46

In my game, I found that I had 869 CarLimo objects running in the background.  After mass deleting them, my town of 123 sims significantly improved in speed, almost back to fresh town speed.  After a while the CarLimo objects start piling back up, but now I have a way of cleaning them out.

How did you locate and remove these? I'm starting to get a lot of lag in my game. My population is probably higher than yours...I'd suspect we're talking about 250 and dropping as I've disabled immigration and spawning for now.

twallan:
Quote from: Zazazu on 2009 July 31, 06:08:49

How did you locate and remove these? I'm starting to get a lot of lag in my game. My population is probably higher than yours...I'd suspect we're talking about 250 and dropping as I've disabled immigration and spawning for now.


You can use my AwesomeMod Variant to locate and squash the cars.  The thread is in the "Pudding Factory" forum.  It's one of the main reasons I posted the variant mod, in case others want to attempt a cleanse.

Use the "objectstats" console command to list off the various objects and their counts.  If your lag is caused by the CarLimo, as mine was, it will be listed there.

For comparison, start a fresh town and perform an "objectstats" on it.  The counts you receive from that town should give you a concept of how many global objects there should be in the world.

Then use the "cleanobject CarLimo" command to remove all the limos from the system.  Do it at night, in case one of them is actually being legitimately used.

After that, you can return to the regular AwesomeMod if you wish.  You need only use my mod to clean out the junk.

Remember to backup prior to cleaning though.  If you cleanobject on the wrong thing, you can seriously screw over your town.

Good Day. :)

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