Story Progression, Lies and Propaganda from EA

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Drakron:
"SimGuruLyndsay answers community questions about story progression and describes it's inner workings."

(Translation, we attempt to shut you sheep up by having someone explaining what is about without going over its OBVIOUS FAILINGS and end up with the usual "take into account player feedback" line so they looks as they care)

http://www.thesims3.com/myBlog.html?persona=SimGuruLyndsay

Its good for a laugh.

lmind:
The remarks about overpopulation are interesting.  I wonder what the population limit is...?  If I know EA, then my guess is that it's a stupidly low value to enable the game to run on lower-spec computers... without, of course, any possible adjustment for higher-spec computers.

Cedia:
*sighs*  I really hope they aren't that clueless.  I'm no coder or computer guru, but even I can see that what happens in the vanilla game is totally fuxxored.  Hm... pretty telling that they didn't even mention the presto babies, now that I think about it.

I guess it really is just blatant lies in the form of marketing spin.  Terrible.  If Dragon Age, ME2, and SW:TOR weren't being made by BioWare/EA, I'd boycott the EA fuckers.

minidoxigirli:
If overpopulation is the reason for the random moving outs, then why couldn't they get rid of the pathenogenesis and the random moving outs?

Roflganger:
Overpopulation is a bullshit answer. If that were the case, why were so many random move-outs immediately followed by random move-ins? 

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