Story Mode
Wolfeyes:
Quote from: Motoki on 2009 July 17, 05:09:19
Quote from: J. M. Pescado on 2009 July 17, 05:04:49
Nothing. I don't think the SS takes 12s.
So the game would just let her function as a single teen townie with no source of income? Odd.
I hadn't noticed if it assigns random part time jobs to teens but it doesn't seem to. I know my sims don't seem to have bosses or coworkers when they work part time jobs.
And there is this Motoki... since she's a Lothario and should be considered "One of the Founding Famblies" in Sim History... you could take pity on her and make her a young rich heiress or something like that... or age up Malcolm Landgraab and have her marry him since he should be rich... even tho he's pretty mufugly... might have to send him to the plastic surgeon to "have a little work done"... ;) :D ;D
J. M. Pescado:
Quote from: Motoki on 2009 July 16, 13:58:33
Yeah, but you can still override it by setting different permission levels in different directories and then giving another XML mod higher permission than Awesomemod. The Teen Woohoo mod in the Pudding Factory does this and it works just fine.
There's a few caveats, though: You can't just override, you have to splice the files together. Otherwise, a fatal error occurs and your game crashes.
Quote from: Motoki on 2009 July 16, 13:58:33
That's disappointing but it makes sense. You need to mod in a way that makes sense for you and shouldn't be forced into methods that are not efficient or conducive to your goals.
Well, it's more that the methods simply are not compatible. The present splice method simply doesn't permit me to *DO* some of the stuff I've done.
jwaas:
I've read this discussion with interest, and I think I'll finally ask the burning question I've had for about a week now, even though it may mark me as terminally non-Awesome: Is it possible that the default EA Story Mode may be adequate for those of us who actually play Only One Fambly?
I'm a huge admirer of Pescado's work in general and the AwesomeMod in particular, but am not running it right now. I used it for a while because I liked things such as the facial slider multiplier and the squashing of the teen curfew helicopter police. I have downloaded the Indie Stone mod but have never tried it. Right now I'm running only various XML tweaks to take the place of some of the AwesomeMod features that I liked. In addition to this, the Indie Stone mod conflict detector tells me I'm running two core mods, namely Delphy's facial slider hack and klanly's InSimenator-like "duma" mod -- but strangely, it says there is no conflict between the two, and my game runs fine.
As I type, I just married off Lawrence Lum's son (or Theodore Lum's grandson), after starting with the bin Lum family in a fresh hood with Normal lifespan and the setup described above. I've watched the hood around my family, and unless I'm missing something, have seen nothing unusual. Sims have moved into and out of the town, which doesn't bother me -- I'll take my chances with my Sims losing friends. (Though I do wonder where Sims go when they move out, as it doesn't seem like EAxis to delete them cleanly and non-destructively). Single Sims are spawning clone babbies, which also doesn't bother me -- if I were playing a single Sim, he'd be allowed to adopt, so the townies might as well also be allowed to do so. In public, I certainly see Sims interacting in the stupid hilarious ways I've come to expect -- I even saw my first TS3 fistfight in the park yesterday. I do miss the AwesomeMod protecting my Sims from random bus firings, deaths, and body shape changes -- but I figure if my Sim gets fired, oh well, there are other jobs; if he dies, I will have a one-parent household and a greater challenge; and if he gets run over by a bus, my third-generation Lum family has long since had the body shape changer reward item.
Most importantly perhaps, I have no lags, at 1:00 a.m. or otherwise.
I would use the AwesomeMod again in a minute if there were a "Light" version that left the default Story Mode (mostly) untouched, but gave me the benefits I miss such as described above. I will probably reread this thread and other similar ones because I'm sure I'm just not noticing all the problems with the default story mode, which is why I'll keep playing this Lum family through at least one more generation and watching the hood while I do so. In the meantime, I'm certainly open to suggestions/macros/pointing-and-laughing regarding what I'm missing by using the default Story Mode, or if it indeed could work OK if you're running Just One Fambly.
One last question: I read earlier how the AwesomeMod could lead to a dying geriatric town, which it did indeed do a couple of times for me. I also read that this is probably the player's fault, unless I misunderstood. If true, this is fascinating and chilling. I would especially love to know what I did wrong in those cases -- probably I focused too much on my Sim's career and should instead have made sure he got married and spawned lots of kids.
moondance:
If you're really only interested in playing one family, you're better off with Indie, or with AwesomeMod with parthogenesis allowed, or with no mod at all.
Motoki:
I'm more or less only interested in playing one family for the bulk of my play time. I still feel like I want more out of the townies than what the default story mode does but maybe I am expecting too much. :P
I run Awesomemod (with parthenogenesis off) the bulk of the time then every once in a while if I feel like the population is getting a bit thin or old I'll swap it out and let Indie run for a bit.
The gameplay features/fixes/tuning in Awesomemod really makes a big difference for me and even when I run Indie I get bothered not having it.
I feel like AM in its current state doesn't do a ton with story mode, though I do feel like it is a bit stringent in some areas. Still, the 1am thing can be worked around by changing all the house names to include the name of the family residing there thus making it an ancestral home. If you do that and turn parth off and maybe every once in a blue moon let Indie run for a couple of sim days I think it works pretty well with story mode. Or as well as can be expected at this point in time. I'd still like to see more out of townies but maybe by design we just never will. :-\
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