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GayJohnScarritt:
In TS2, I had no problems with going from house to house, playing my Spares/Multiple Famblys, yet I find myself without the strength to play my Spares is TS3.  I know what the reason is, but it's humiliating to admit it.  I find myself unwilling and/or unable to give up the 'fantasy' of believing what EAxis promised us with TS3.  A living/breathing/evolving community around our 'One Fambly'.  Until I can resolve that personal conflict, I'm unable to 'Switch Households'.

And yet, I'm also unwilling to give up AM and all of it's fantastic features.  So I continue playing a hood until the point when tumbleweeds start blowing down Main Street.  Then I scrape it and start all over again in a new hood.

caitlyn:
I'm really not finding the 1:00 moving around that everyone talks about.  At most, every night I get maybe 4 or 5 events. Most of those are "befriend" or "antagonize".  I started in an empty town and deleted all characters.  Then I created my Legacy Sim and am on the 6th generation.  I still only get a couple of move ins or family creations a week.  I never get marriages, and the births they announce at 1:00 are sims that I can't find.

Also, sims I send out into the wild never do anything again.  No promotions, births, marriages...nothing.

Side note:  Just last night, I had the announcement of a birth baby named with only Stars again, and I have the absolute latest awesomemod installed every time I start the game.

Enelen:
Do we know what the Indie mod enables to pair off townies? I get notifications at 1 AM of townies making enemies and friends, but what does it take to make married couples? I'm obsessed with marriage at the moment, because my pre-married couples didn't have any problem producing babies, but I haven't got any for a while, and now when I took a quick tour of the townies, I could see that they have enemies and friends, but no love interests, and no new marriages...

Also, I thought that the musical houses problem was fixed in the latest Awesomemod... at least now I don't get any. No idea what I did, I re-downloaded the aweconf for the SC, and the whole mod for good measure, in case something was changed and I missed it, and all my townies stay put now. So you are saying it's only luck and they may start moving again any time now?

imyourboy:
I used Indie last night for the first time and I was surprised when it married two guys and moved into their own house.  That was great!

Motoki:
Quote from: caitlyn on 2009 July 17, 17:35:55

I'm really not finding the 1:00 moving around that everyone talks about.  At most, every night I get maybe 4 or 5 events. Most of those are "befriend" or "antagonize".  I started in an empty town and deleted all characters.  Then I created my Legacy Sim and am on the 6th generation.  I still only get a couple of move ins or family creations a week.  I never get marriages, and the births they announce at 1:00 are sims that I can't find.


That is pretty much all I get in my neighborhood at 1am are moves and nothing else. And this was after the AM that supposedly fixed it. I guess I should finally get around to just ancestral homing everyone. :P

Quote

Also, sims I send out into the wild never do anything again.  No promotions, births, marriages...nothing.


I've noticed that too. That the sims I create and move in but don't play these core mods ignore them entirely. I wonder what's up with that.

Quote from: Enelen on 2009 July 17, 17:48:47

Do we know what the Indie mod enables to pair off townies? I get notifications at 1 AM of townies making enemies and friends, but what does it take to make married couples? I'm obsessed with marriage at the moment, because my pre-married couples didn't have any problem producing babies, but I haven't got any for a while, and now when I took a quick tour of the townies, I could see that they have enemies and friends, but no love interests, and no new marriages...


I have no idea. It seems arbitrary though. I'm sure whatever means they use would not be Kosher with Pescado and his stringent demands for realism. ;)

Quote from: imyourboy on 2009 July 17, 18:23:27

I used Indie last night for the first time and I was surprised when it married two guys and moved into their own house.  That was great!


Really? Wow that's pretty cool. Especially since I've hear a number of people complaining about the lack of that with Indie.

Now the real test is if it get them to adopt on its own without any player intervention. Hell, if it does that I might even switch over to Indie more often.

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