What exactly is the "sim bin" in TS3?

<< < (2/3) > >>

Silverdrake:
I was curious about this, too, so I deleted all the sims I'd made and stuck in the bin, leaving them in CAS. So if I see doppelgangers pop up, I'll know I have to get rid of them in CAS, too.

My inkling is that they came from the bin, because there was a double household of three sims I'd originally made as a family.

shannong:
After some trashing around over in the Indie Stone Mod thread, with some code insight by Lemmy about how ISM's new "immigrate from Bin" feature works, I think I *might* know the answer to a degree. But I'm still waiting for confirmation.  I still think a lot of people use "the sim bin" to mean totally different things. It probably made sense in TS2 but in TS3 it's just confusing to newcomers to the genre like me.

So with that preamble, I'm fairly certain, unless someone comes along and schools me, that "the sim bin" is really the "Household Library" in TS3.  By that I mean the first tab of the window on the lower right when you enter Edit Town mode. These households by default are a bunch of EAxis-created households of varying sizes. But as you create new sims in CAS and click the checkmark, they end up here as single-sim households.  And if you make custom households of multiple sims in CAS and click the checkmark, then they of course end up in this Household Library too. Finally, if you download any household .sims3pack files from the Exchange or whatnot and install them via the launcher, they end up here too.

All of these single- and multiple-sim households in this Household Library are physically stored as those .package files in the Library folder mentioned above. The ones with all the long resource names.

It's this Household library from which all the Doppelgangers appear. At least, they do if you haven't enabled the relatively new AwesomeMod option called "No Duplicate Names" or something like that, which aims to prevent Doppelgangers, at least ones that have the same name as the sims in the household in the Household Library.

It's also this Household Library that forms the genetic pool for the new Indie Stone Mod feature "immigrate from Bin", in case you're interested.  I think all they're doing is overriding the default behavior to pull households as-is from that library and instead grabbing any 3 sims at random (from among all the households in the library) and creating a second-generation child of sorts from the three randoms to immigrate into the game instead. So the sim actually immigrated into the game would be the first-gen product of two out of the three mated with the third to produce a second-gen progeny fully grown to whatever target age and then immigrated into the game. Kind of a neat and simple math trick in the code to prevent a bunch of lookalikes and namealikes from showing up in your town ala typical EAxis crapcoding, while giving you a small degree of control over the genetic diversity of your town population.

Silverdrake:
The IndieStone mod sounds really cool! I'm going to try it.

myskaal:
Going by tooltips, I gather that in TS3 The "sim bin" is where you place and select premade CAS sims *in* CAS. When in CAS if you click on the "more" button next to the sim you are creating's thumbnail, one of the options is "place in sim bin" - which then makes him/her/it available for premade selection when in CAS.

The "Library" which was the sim bin in TS2 is now only the "Library" in TS3. However, habit from TS2 makes it very easy to call this the bin again which will be forever confusing in discussions about these 2 particular things.


my 2c

edalbformat:
It seems that is very difficult to make a clear question. In my case I want to delete the families that are in the panel and they are not in any folder. The families that are in the game can simply be story destroyed (let them die or kill them ingame or just split them up and delete the ex-members that are thrown in the clipboard). There are no options to delete the families in the permanent library. This is what I want to do.

Navigation

[0] Message Index

[#] Next page

[*] Previous page